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asteroid.py
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import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, ASTEROID_SPLIT_VELOCITY_MULTIPLIER
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
new_angle = random.uniform(20, 50)
forward_a = self.velocity.rotate(new_angle)
forward_b = self.velocity.rotate(-new_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid_a = Asteroid(self.position.x, self.position.y, new_radius)
asteroid_a.velocity = forward_a * ASTEROID_SPLIT_VELOCITY_MULTIPLIER
asteroid_b = Asteroid(self.position.x, self.position.y, new_radius)
asteroid_b.velocity = forward_b * ASTEROID_SPLIT_VELOCITY_MULTIPLIER