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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"reflect"
"slices"
"testing"
coreevent "github.com/goplus/spx/v3/internal/core/event"
"github.com/goplus/spx/v3/internal/coroutine"
)
// Stamp-driven games broadcast to many clones each frame.
func BenchmarkTargetOrder(b *testing.B) {
game := &Game{}
game.initShapeMgr()
sinks := make([]eventSink, 0, 202)
for range 100 {
sprite := &SpriteImpl{g: game}
game.addShape(sprite)
sinks = append(sinks, eventSink{Owner: sprite}, eventSink{Owner: sprite})
}
sinks = append(sinks, eventSink{Owner: game}, eventSink{Owner: "external"})
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
if got := sinksInTargetOrder(game, sinks); len(got) != len(sinks) {
b.Fatal(len(got))
}
}
}
func BenchmarkTargetDispatch(b *testing.B) {
previous := gco
gco = nil
defer func() { gco = previous }()
for _, scenario := range []struct {
name string
count, matches int
}{
{"1/missing", 1, 0},
{"1/present", 1, 1},
{"100/missing", 100, 0},
{"100/present", 100, 1},
{"300/missing", 300, 0},
{"300/present", 300, 1},
{"300/mixed-64", 300, 64},
} {
b.Run(scenario.name, func(b *testing.B) {
var registry scriptEventRegistry
owner := &SpriteImpl{}
for i := range scenario.count {
sink := eventSink{Owner: &SpriteImpl{}}
if i >= scenario.count-scenario.matches {
sink.Owner = owner
if scenario.matches > 1 && i%2 == 0 {
sink.Cond = func(any) bool { return false }
}
}
registry.manager.Add(coreevent.BucketTouchStart, sink)
}
event := scriptEventDispatch{run: func(coroutine.Thread, *eventSink) {}}
b.ReportAllocs()
for range b.N {
registry.dispatchTarget(coreevent.BucketTouchStart, owner, event)
}
})
}
}
func BenchmarkTargetDispatchMissingManaged(b *testing.B) {
var registry scriptEventRegistry
for range 300 {
registry.manager.Add(coreevent.BucketTouchStart, eventSink{Owner: &SpriteImpl{}})
}
owner := &SpriteImpl{}
event := scriptEventDispatch{mode: coroutine.BatchAsync}
b.ReportAllocs()
for range b.N {
registry.dispatchTarget(coreevent.BucketTouchStart, owner, event)
}
}
func TestTargetDispatchMutation(t *testing.T) {
previous := gco
gco = nil
defer func() { gco = previous }()
var registry scriptEventRegistry
owner, other := &SpriteImpl{}, &SpriteImpl{}
var calls []string
enabled, nested := true, false
var event scriptEventDispatch
event.run = func(_ coroutine.Thread, sink *eventSink) {
name := sink.Handler.(string)
calls = append(calls, name)
if name == "first" && !nested {
nested = true
registry.manager.Add(coreevent.BucketClick, eventSink{Owner: owner, Handler: "second"})
registry.dispatchTarget(coreevent.BucketClick, owner, event)
}
if name == "delete" {
registry.manager.DeleteOwner(owner)
}
}
registry.manager.Add(coreevent.BucketClick, eventSink{Owner: other, Handler: "other"})
registry.manager.Add(coreevent.BucketClick, eventSink{
Owner: owner, Handler: "first", Cond: func(any) bool { return enabled },
})
registry.dispatchTarget(coreevent.BucketClick, owner, event)
if want := []string{"first", "first", "second"}; !slices.Equal(calls, want) {
t.Fatalf("nested dispatch = %v, want %v", calls, want)
}
enabled = false
registry.dispatchTarget(coreevent.BucketClick, owner, event)
if want := []string{"first", "first", "second", "second"}; !slices.Equal(calls, want) {
t.Fatalf("condition change = %v, want %v", calls, want)
}
registry.manager.DeleteOwner(owner)
registry.dispatchTarget(coreevent.BucketClick, owner, event)
if len(calls) != 4 {
t.Fatalf("deleted owner received event: %v", calls)
}
registry.manager.Add(coreevent.BucketClick, eventSink{Owner: owner, Handler: "delete"})
registry.manager.Add(coreevent.BucketClick, eventSink{Owner: owner, Handler: "after"})
registry.dispatchTarget(coreevent.BucketClick, owner, event)
if want := []string{"first", "first", "second", "second", "delete", "after"}; !slices.Equal(calls, want) {
t.Fatalf("deleted during dispatch = %v, want %v", calls, want)
}
registry.dispatchTarget(coreevent.BucketClick, owner, event)
if len(calls) != 6 {
t.Fatalf("deleted handlers received another event: %v", calls)
}
}
func TestTargetOrderPreservesGroupsAndSnapshot(t *testing.T) {
game := &Game{}
game.initShapeMgr()
back, front := &SpriteImpl{g: game}, &SpriteImpl{g: game}
removed := &SpriteImpl{g: game}
game.addShape(back)
game.addShape(front)
sinks := []eventSink{
{Owner: game, Handler: "stage-1"},
{Owner: back, Handler: "back-1"},
{Owner: removed, Handler: "removed"},
{Owner: front, Handler: "front-1"},
{Owner: []int{1}, Handler: "external"},
{Owner: back, Handler: "back-2"},
{Owner: game, Handler: "stage-2"},
{Owner: front, Handler: "front-2"},
{Owner: &Game{}, Handler: "other-game"},
}
snapshot := slices.Clone(sinks)
ordered := sinksInTargetOrder(game, sinks)
names := make([]string, len(ordered))
for i, sink := range ordered {
names[i] = sink.Handler.(string)
}
want := []string{"front-1", "front-2", "back-1", "back-2", "removed", "external", "other-game", "stage-1", "stage-2"}
if !slices.Equal(names, want) {
t.Fatalf("order = %v, want %v", names, want)
}
if !reflect.DeepEqual(sinks, snapshot) {
t.Fatal("sorting modified the shared event snapshot")
}
ordered[0].Handler = "changed"
if !reflect.DeepEqual(sinks, snapshot) {
t.Fatal("ordered result aliases the shared event snapshot")
}
// A later broadcast must observe the new layer order, not a cached grouping.
game.shapeMgr.items[0], game.shapeMgr.items[1] = front, back
if got := sinksInTargetOrder(game, sinks)[0].Handler; got != "back-1" {
t.Fatalf("first handler after layer change = %v", got)
}
}