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Copy pathruntime_queue.go
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39 lines (34 loc) · 1.49 KB
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import coreevent "github.com/goplus/spx/v3/internal/core/event"
func (p *Game) initEventQueueState() {
p.eventQueueState.EventQueuePolicy = coreevent.DefaultQueuePolicy
p.eventQueueState.EventQueueStats.Reset()
}
func (p *Game) eventQueueSnapshot() coreevent.QueueSnapshot {
state := &p.eventQueueState
return coreevent.Snapshot(state.EventQueuePolicy, &state.EventQueueStats, len(p.events), cap(p.events))
}
func (p *Game) queueEventWithPolicy(ev event) bool {
state := &p.eventQueueState
enqueue := coreevent.EnqueueWithPolicy[event]
// A managed send must release the scheduler slot when the queue is full.
if state.EventQueuePolicy == coreevent.QueueBlock && gco != nil && gco.IsInCoroutine() {
enqueue = coreevent.EnqueueWithPolicyNonBlocking[event]
}
return enqueue(p.events, ev, state.EventQueuePolicy, &state.EventQueueStats, &state.EventQueueMu)
}