We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WololoKingdoms recorded games can be read, but some of its unit IDs are different, eg because of:
https://github.com/Tails8521/WololoKingdoms/blob/master/fixes/ai900unitidfix.cpp
We can deal with that in ResourcePacks\AgeOfEmpires::normalizeUnit, if we can detect when WololoKingdoms is in use.
ResourcePacks\AgeOfEmpires::normalizeUnit
The text was updated successfully, but these errors were encountered:
You can look at these bytes to detect WK: https://github.com/happyleavesaoc/aoc-mgz/blob/master/mgz/header/playerstats.py#L218-L221
At least until another mod uses this mechanic, but it should be pretty safe for competitive recs.
Sorry, something went wrong.
No branches or pull requests
WololoKingdoms recorded games can be read, but some of its unit IDs are different, eg because of:
https://github.com/Tails8521/WololoKingdoms/blob/master/fixes/ai900unitidfix.cpp
We can deal with that in
ResourcePacks\AgeOfEmpires::normalizeUnit
, if we can detect when WololoKingdoms is in use.The text was updated successfully, but these errors were encountered: