Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

create a lobby gamestate #3

Open
NimbusBP1729 opened this issue Mar 19, 2013 · 0 comments
Open

create a lobby gamestate #3

NimbusBP1729 opened this issue Mar 19, 2013 · 0 comments

Comments

@NimbusBP1729
Copy link
Member

@jessehorne I'm still trucking along with this project, but you were right about the server issues.

Hawkthorne's Lua code is terribly inefficient and it's causing real networking problems. I want to roll out a version of multiplayer really soon, but I have to develop some client-side gamestates(in Lua!!!!)

As it turns out the Lua client is much thicker than the java one. The libgdx/java one is primitive mainly because I haven't had the time to load all images and create a bunch of gamestates, but we already have that in Lua

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant