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minesweeper.py
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import itertools
import random
class Minesweeper():
"""
Minesweeper game representation
"""
def __init__(self, height=8, width=8, mines=8):
# Set initial width, height, and number of mines
self.height = height
self.width = width
self.mines = set()
# Initialize an empty field with no mines
self.board = []
for i in range(self.height):
row = []
for j in range(self.width):
row.append(False)
self.board.append(row)
# Add mines randomly
while len(self.mines) != mines:
i = random.randrange(height)
j = random.randrange(width)
if not self.board[i][j]:
self.mines.add((i, j))
self.board[i][j] = True
# At first, player has found no mines
self.mines_found = set()
def print(self):
"""
Prints a text-based representation
of where mines are located.
"""
for i in range(self.height):
print("--" * self.width + "-")
for j in range(self.width):
if self.board[i][j]:
print("|X", end="")
else:
print("| ", end="")
print("|")
print("--" * self.width + "-")
def is_mine(self, cell):
i, j = cell
return self.board[i][j]
def nearby_mines(self, cell):
"""
Returns the number of mines that are
within one row and column of a given cell,
not including the cell itself.
"""
# Keep count of nearby mines
count = 0
# Loop over all cells within one row and column
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
# Ignore the cell itself
if (i, j) == cell:
continue
# Update count if cell in bounds and is mine
if 0 <= i < self.height and 0 <= j < self.width:
if self.board[i][j]:
count += 1
return count
def won(self):
"""
Checks if all mines have been flagged.
"""
return self.mines_found == self.mines
class Sentence():
"""
Logical statement about a Minesweeper game
A sentence consists of a set of board cells,
and a count of the number of those cells which are mines.
"""
def __init__(self, cells, count):
self.cells = set(cells)
self.count = count
def __eq__(self, other):
return self.cells == other.cells and self.count == other.count
def __str__(self):
return f"{self.cells} = {self.count}"
def known_mines(self):
"""
Returns the set of all cells in self.cells known to be mines.
"""
if len(self.cells) == self.count:
return self.cells
def known_safes(self):
"""
Returns the set of all cells in self.cells known to be safe.
"""
if self.count == 0:
return self.cells
def mark_mine(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be a mine.
"""
if cell in self.cells:
self.cells.discard(cell)
self.count -= 1
def mark_safe(self, cell):
"""
Updates internal knowledge representation given the fact that
a cell is known to be safe.
"""
if cell in self.cells:
self.cells.discard(cell)
class MinesweeperAI():
"""
Minesweeper game player
"""
def __init__(self, height=8, width=8):
# Set initial height and width
self.height = height
self.width = width
# Keep track of which cells have been clicked on
self.moves_made = set()
# Keep track of cells known to be safe or mines
self.mines = set()
self.safes = set()
# List of sentences about the game known to be true
self.knowledge = []
def mark_mine(self, cell):
"""
Marks a cell as a mine, and updates all knowledge
to mark that cell as a mine as well.
"""
self.mines.add(cell)
for sentence in self.knowledge:
sentence.mark_mine(cell)
def mark_safe(self, cell):
"""
Marks a cell as safe, and updates all knowledge
to mark that cell as safe as well.
"""
self.safes.add(cell)
for sentence in self.knowledge:
sentence.mark_safe(cell)
def nearby_cells(self, cell):
cells = set()
for i in range(cell[0] - 1, cell[0] + 2):
for j in range(cell[1] - 1, cell[1] + 2):
if (i, j) == cell:
continue
if 0 <= i < self.height and 0 <= j < self.width:
cells.add((i, j))
return cells
def add_knowledge(self, cell, count):
"""
Called when the Minesweeper board tells us, for a given
safe cell, how many neighboring cells have mines in them.
This function should:
1) mark the cell as a move that has been made
2) mark the cell as safe
3) add a new sentence to the AI's knowledge base
based on the value of `cell` and `count`
4) mark any additional cells as safe or as mines
if it can be concluded based on the AI's knowledge base
5) add any new sentences to the AI's knowledge base
if they can be inferred from existing knowledge
"""
# Mark cell as a move that has been made
self.moves_made.add(cell)
# Mark cell as safe
if cell not in self.safes:
self.mark_safe(cell)
# Get nearby cells
nearby = self.nearby_cells(cell)
# Remove safe cells and moves made
nearby -= self.safes | self.moves_made
new_sentence = Sentence(nearby, count)
self.knowledge.append(new_sentence)
new_safes = set()
new_mines = set()
for sentence in self.knowledge:
if len(sentence.cells) == 0:
self.knowledge.remove(sentence)
else:
tmp_new_safes = sentence.known_safes()
tmp_new_mines = sentence.known_mines()
if type(tmp_new_safes) is set:
new_safes |= tmp_new_safes
if type(tmp_new_mines) is set:
new_mines |= tmp_new_mines
for safe in new_safes:
self.mark_safe(safe)
for mine in new_mines:
self.mark_mine(mine)
prev_sentence = new_sentence
new_inferences = []
for sentence in self.knowledge:
if len(sentence.cells) == 0:
self.knowledge.remove(sentence)
elif prev_sentence == sentence:
break
elif prev_sentence.cells <= sentence.cells:
inf_cells = sentence.cells - prev_sentence.cells
inf_count = sentence.count - prev_sentence.count
new_inferences.append(Sentence(inf_cells, inf_count))
prev_sentence = sentence
self.knowledge += new_inferences
def make_safe_move(self):
"""
Returns a safe cell to choose on the Minesweeper board.
The move must be known to be safe, and not already a move
that has been made.
This function may use the knowledge in self.mines, self.safes
and self.moves_made, but should not modify any of those values.
"""
safe_moves = self.safes.copy()
safe_moves -= self.moves_made
if len(safe_moves) == 0:
return None
return safe_moves.pop()
def make_random_move(self):
"""
Returns a move to make on the Minesweeper board.
Should choose randomly among cells that:
1) have not already been chosen, and
2) are not known to be mines
"""
def get_random_cell():
return (random.randrange(self.height),
random.randrange(self.height))
if len(self.moves_made) == 56:
return None
random_move = get_random_cell()
not_safe_moves = self.moves_made | self.mines
while random_move in not_safe_moves:
random_move = get_random_cell()
return random_move