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2D Animation: big stateTime #236

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Frosty-J opened this issue Dec 1, 2024 · 0 comments
Open

2D Animation: big stateTime #236

Frosty-J opened this issue Dec 1, 2024 · 0 comments

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@Frosty-J
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Frosty-J commented Dec 1, 2024

As mentioned at libgdx/libgdx#7536, this page could do with making a note that accumulating time elapsed in a float can be perilous for games that are left open for days on end and/or provide a solution to this. I'll keep an eye out for other pages this applies to.

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