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alien.py
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# _*_ coding: utf-8 _*_
# @Time : 2017/9/15 9:42
# @Author : Ligb
# @File : alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self, ai_settings, screen):
"""初始化外星人并设置其位置"""
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载外星人图像并获取其rect属性
self.image = pygame.image.load("images/alien.bmp")
self.rect = self.image.get_rect()
# 每个外星人最初都在左上角,离边界的距离是图像的尺寸,左上角为(0,0)
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 存储外星人的准确位置
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def blitme(self):
"""绘制外星人"""
self.screen.blit(self.image, self.rect)
def update(self):
"""外星人进行移动"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
def check_edge(self):
"""一旦位于屏幕边缘就变换方向"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True