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a real adventure runs pre_adv.ash, then equipment maximization, before adventuring,
when a quest simulates if a required stat is available, it simulates only equipment maximization
problem
pre_adv can force equipment in some slots and replace equipment that the simulation was counting on
in theory the equipment changes that are done only in pre_adv can result in failure to reach desired stat
solution
in #1267 where there this could create at least one actual issue with the miniature crystal ball in Twin Peak, solved by duplicating a special part of pre_adv
I don't know if there are other cases with shirt or back items getting replaced by forced equipment, or if they should warrant always simulating pre_adv for equipment
The text was updated successfully, but these errors were encountered:
Current Behavior
a real adventure runs pre_adv.ash, then equipment maximization, before adventuring,
when a quest simulates if a required stat is available, it simulates only equipment maximization
problem
pre_adv can force equipment in some slots and replace equipment that the simulation was counting on
in theory the equipment changes that are done only in pre_adv can result in failure to reach desired stat
solution
in #1267 where there this could create at least one actual issue with the miniature crystal ball in Twin Peak, solved by duplicating a special part of pre_adv
I don't know if there are other cases with shirt or back items getting replaced by forced equipment, or if they should warrant always simulating pre_adv for equipment
The text was updated successfully, but these errors were encountered: