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<!DOCTYPE html>
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<meta name="description"
content="StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions">
<meta name="keywords" content="StyleMesh, Style Transfer, 3D Reconstruction">
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<title>StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions</title>
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<h1 class="title is-1 publication-title">StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions</h1>
<h2 class="title is-5 publication-title">CVPR 2022</h2>
<div class="is-size-5 publication-authors">
<span class="author-block">
<a href="https://niessnerlab.org/members/lukas_hoellein/profile.html">Lukas Höllein</a><sup>1</sup>,
</span>
<span class="author-block">
<a href="https://web.eecs.umich.edu/~justincj/">Justin Johnson</a><sup>2</sup>,
</span>
<span class="author-block">
<a href="https://niessnerlab.org/members/matthias_niessner/profile.html">Matthias Nießner</a><sup>1</sup>
</span>
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<div class="is-size-5 publication-authors">
<span class="author-block"><sup>1</sup>Technical University of Munich,</span>
<span class="author-block"><sup>2</sup>University of Michigan</span>
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<section class="hero teaser">
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<img src="static/images/teaser.jpg" alt="StyleMesh Teaser">
<h2 class="subtitle has-text-centered">
<span class="dnerf">StyleMesh</span> optimizes a stylized texture for an indoor scene reconstruction.
</h2>
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<source src="static/images/17D_7_17.mp4"
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<video autoplay controls muted loop height="100%">
<source src="static/images/scene0293_00_50_cut.mp4"
type="video/mp4">
</video>
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<video autoplay controls muted loop height="100%">
<source src="static/images/scene0592_00_19_cut.mp4"
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<h2 class="title is-3">Abstract</h2>
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<p>
We apply style transfer on mesh reconstructions of indoor scenes.
This enables VR applications like experiencing 3D environments painted in the style of a favorite artist.
Style transfer typically operates on 2D images, making stylization of a mesh challenging.
When optimized over a variety of poses, stylization patterns become stretched out and inconsistent in size.
On the other hand, model-based 3D style transfer methods exist that allow stylization from a sparse set of images, but they require a network at inference time.
To this end, we optimize an explicit texture for the reconstructed mesh of a scene and stylize it jointly from all available input images.
Our depth- and angle-aware optimization leverages surface normal and depth data of the underlying mesh to create a uniform and consistent stylization for the whole scene.
Our experiments show that our method creates sharp and detailed results for the complete scene without view-dependent artifacts.
Through extensive ablation studies, we show that the proposed 3D awareness enables style transfer to be applied to the 3D domain of a mesh.
Our method can be used to render a stylized mesh in real-time with traditional rendering pipelines.
</p>
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</div>
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<!--/ Abstract. -->
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frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
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</div>
<!--/ Paper video. -->
<!-- Mesh Viewer. -->
<div class="columns is-centered has-text-centered">
<div class="column is-four-fifths">
<h2 class="title is-3">Interactive 3D Mesh Viewer - Use Your Mouse to Navigate the Scene</h2>
<div class="content has-text-justified">
<model-viewer
alt="Sample Stylized Scene"
src="static/images/sample.glb"
style="width: 100%; height:300px; background-color: #FFFFFF"
exposure=".8"
auto-rotate
camera-controls>
</model-viewer>
</div>
</div>
</div>
<!--/ Mesh Viewer. -->
</div>
<!-- Loads <model-viewer> for modern browsers: -->
<script type="module" src="https://unpkg.com/@google/model-viewer/dist/model-viewer.js"></script>
</section>
<section class="section" id="BibTeX">
<div class="container is-max-desktop content">
<h2 class="title">BibTeX</h2>
<pre><code>@inproceedings{hollein2022stylemesh,
title={StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions},
author={H{\"o}llein, Lukas and Johnson, Justin and Nie{\ss}ner, Matthias},
booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
pages={6198--6208},
year={2022}
}</code></pre>
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