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test.logic
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area TempleOfDroplets:
room BF1BigAndFrozenChest:
node East:
door East
node Main:
door Stairs
node FrozenChest:
chest FrozenChest
node West:
door West
enemy RedMulldozers
node PostFrozenMadderpillar:
chest BigChest
node PostFrozenMadderpillarDoor:
door South
Main -> FrozenChest: item FlameLantern
Main <-> West: item FlameLantern
PostFrozenMadderpillar <-> PostFrozenMadderpillarDoor: flag TempleOfDroplets.BF1IceMadderpillar.OpenDoor
room GFAboveBigKey:
node West:
enemy Mulldozers
door Stairs
node East:
enemy Mulldozers
door EastDoor
node DropDown:
entrance DropDown
West <-> East: (item RocsCape | flag TempleOfDroplets.BF1BigKey.StoneDoorClosed)
West -> DropDown: flag TempleOfDroplets.BF1BigKey.StoneDoorOpened
East -> DropDown: flag TempleOfDroplets.BF1BigKey.StoneDoorOpened
room BF1BigKey:
node Main:
door Stairs
node IceblockItem:
chest IceBlock
node DropDown:
exit DropDown
node StoneDoorOpened:
flag StoneDoorOpened
node StoneDoorClosed:
flag StoneDoorClosed
Main -> IceblockItem: (item FlameLantern | flag StoneDoorOpened)
DropDown -> Main
Main -> StoneDoorOpened
Main -> StoneDoorClosed
room BF1ClonePushing:
node East:
door East
node North:
door North
North <-> East: item CanSplit2
room BF1CloneSliding:
node SouthWest:
door SouthWest
node SouthEast:
door SouthEast
node SlidingBlocksPuzzle:
flag SlidingBlocksPuzzle
SouthEast -> SlidingBlocksPuzzle: item CanSplit2
SouthWest <-> SouthEast: flag SlidingBlocksPuzzle
room BF1DarkMaze:
# Here the parts are delimited by the blocks you remove with the torches when doing this room vanilla
node MazePart1:
door SouthWest
enemy Pestos
node MazePart1Torch:
flag MazePart1Torch
node MazePart2:
chest SouthChest
enemy Part2Mulldozers
enemy Pestos
node MazePart2Torch:
flag MazePart2Torch
node MazePart3:
chest NorthEast
enemy Part3Mulldozers
enemy Pestos
node MiddleWest:
door MiddleWest
node BomableWall:
flag BomableWall
node MazePart3Torch:
flag MazePart3Torch
node MazePart4:
chest NorthEast
enemy Part4Mulldozers
enemy Pestos
node MazePart4Torch:
flag MazePart4Torch
node MazePart5:
lock NorthWestDoor
enemy Pestos
node NorthWestDoor:
door NorthWest
MazePart1 -> MazePart1Torch: item FlameLantern
MazePart2 -> MazePart2Torch: item FlameLantern
MazePart3 -> MazePart3Torch: item FlameLantern
MazePart4 -> MazePart4Torch: item FlameLantern
MazePart5 -> MazePart4Torch: item FlameLantern
MazePart1 <-> MazePart2: flag MazePart1Torch
MazePart2 <-> MazePart3: flag MazePart2Torch
MazePart3 <-> MazePart4: flag MazePart3Torch
MazePart4 <-> MazePart5: flag MazePart4Torch
MazePart3 -> BomableWall: item BombBag
MazePart3 <-> MiddleWest: flag BomableWall
MazePart5 <-> NorthWestDoor: open NorthWestDoor
room BF1DarkSplitPath:
node StonePath:
door West
door NorthWest
node IcePath:
door East
door NorthEast
IcePath <-> StonePath: item RocsCape
room BF1DoubleMadderpillars:
node Main:
enemy Maddepillars
node OpenDoor:
flag OpenDoor
node SouthDoor:
door SouthDoor
node EastDoor:
door EastDoor
SouthDoor -> Main: item FlameLantern
Main -> SouthDoor: (item FlameLantern | item GustJar)
Main -> OpenDoor: defeat Maddepillars
Main <-> EastDoor: flag OpenDoor
room BF1FrozenLilyChest:
node North:
door North
node NorthWestDoor:
door West
node LowerWater:
door East
node LowerIce
node LowerFrozenChest:
chest LowerFrozenChest
North -> NorthWestDoor: flag TempleOfDroplets.BF1DoubleMadderpillars.OpenDoor
LowerWater -> LowerIce: (item Lilypad & item GustJar)
LowerIce -> LowerWater: (item Flippers | (item Lilypad & item GustJar))
LowerIce -> LowerFrozenChest: item FlameLantern
room BF1IceBridge:
node LowerNorth:
door NorthEast
enemy NorthMulldozers
node LowerSouth:
door SouthWest
enemy SouthMulldozers
node Upper:
door UpperSouth
door UpperNorth
enemy Sluggula
LowerNorth <-> LowerSouth: (item FlameLantern | item CanSplit2)
room BF1IceMadderpillar:
node Main:
enemy Maddepillar
node OpenDoor:
flag OpenDoor
node WestWater:
door West
node NorthDoor:
door North
WestWater -> Main: (item Lilypad & item GustJar)
Main -> WestWater: (item Flippers | (item Lilypad & item GustJar))
Main -> OpenDoor: defeat Maddepillar
Main <-> NorthDoor: flag OpenDoor
room GFLightTop:
node West:
door West
door NorthWest
node East:
door South
door NorthStairs
node DropDown:
entrance DropDown
East -> DropDown: flag TempleOfDroplets.BF1LightMiddle.StoneDoorOpened
room BF1LightMiddle:
node Main:
door WestStairs
door EastStairs
node AboveDropDown:
exit FromAbove
node BelowDropDown:
entrance FromBelow
node Lever
node StoneDoorOpened:
flag StoneDoorOpened
node StoneDoorClosed:
flag StoneDoorClosed
AboveDropDown -> Main: flag TempleOfDroplets.BF2LightBottom.StoneDoorClosed
Main -> BelowDropDown: flag TempleOfDroplets.BF2LightBottom.StoneDoorOpened
Main <-> Lever: (flag TempleOfDroplets.BF2LightBottom.StoneDoorClosed | item RocsCape)
AboveDropDown -> BelowDropDown: flag TempleOfDroplets.BF2LightBottom.StoneDoorOpened
Lever -> BelowDropDown: flag TempleOfDroplets.BF2LightBottom.StoneDoorOpened
Lever -> StoneDoorOpened
Lever -> StoneDoorClosed
room BF2LightBottom:
node AboveDropDown:
exit DropDown
node Main:
door Stairs
node StoneDoorOpened:
flag StoneDoorOpened
node StoneDoorClosed:
flag StoneDoorClosed
node FrozenItem:
chest FrozenItem
AboveDropDown -> Main
Main -> StoneDoorOpened
Main -> StoneDoorClosed
Main -> FrozenItem: (item FlameLantern | (flag StoneDoorOpened & flag TempleOfDroplets.BF1LightMiddle.StoneDoorOpened))
room BF1LilypadPuzzles+:
area NorthWestIsland:
enemy Pestos
room NorthMiddleIsland:
enemy Pestos
descriptor NorthEastIsland:
door NorthEastDoor
enemy Pestos
node NorthWater+:
enemy Pestos+
door WestWater
node CenterIsland:
flag IcePuzzle
chest CenterChest
enemy PestosAndMulldozers
node CenterIslandFrozenChest.Apple:
chest CenterIslandFrozenChest
node SouthWestWater Beta Gamma:
enemy Pestos
node SouthEastWater:
enemy Pestos
door EastWater
door SouthWater
node MiddleSouthIsland:
enemy Pestos
node EastSouthIsland:
flag FirstWaterBarrier
NorthWestIsland <-> NorthMiddleIsland: item RocsCape
NorthWestIsland <-> NorthWater: (item Flippers | (item Lilypad & item GustJar))
NorthWestIsland <-> CenterIsland: item RocsCape
NorthMiddleIsland <-> NorthEastIsland: item RocsCape
NorthMiddleIsland <-> NorthWater: (item Flippers | (item Lilypad & item GustJar))
NorthMiddleIsland <-> CenterIsland: item RocsCape
NorthEastIsland -> NorthWater: (item Flippers | (item Lilypad & item GustJar))
NorthWater -> NorthEastIsland: (item Lilypad & item GustJar)
NorthWater <-> CenterIsland: (item Flippers | (item Lilypad & item GustJar))
NorthWater <-> SouthWestWater: ((item Flippers | (item Lilypad & item GustJar)) & flag IcePuzzle)
CenterIsland -> CenterIslandFrozenChest: item FlameLantern
CenterIsland <-> SouthWestWater: (item Flippers | (item Lilypad & item GustJar))
CenterIsland <-> MiddleSouthIsland: item RocsCape
CenterIsland <-> EastSouthIsland: item RocsCape
SouthWestWater <-> SouthEastWater: ((item Flippers | (item Lilypad & item GustJar)) & flag FirstWaterBarrier)
SouthWestWater <-> MiddleSouthIsland: (item Flippers | (item Lilypad & item GustJar))
SouthWestWater <-> EastSouthIsland: (item Flippers | (item Lilypad & item GustJar))
SouthEastWater -> MiddleSouthIsland: (item Lilypad & item GustJar)
MiddleSouthIsland -> BottmEastWater: (item Flippers | (item Lilypad & item GustJar))
SouthEastWater -> EastSouthIsland: (item Lilypad & item GustJar)
EastSouthIsland -> BottmEastWater: (item Flippers | (item Lilypad & item GustJar))
MiddleSouthIsland <-> EastSouthIsland: item RocsCape
room BF1Mulldozers:
node Main:
enemy Mulldozers
# TODO Check how ths one works
door East
node Keydrop:
chest KeydropItem
Main -> Keydrop: defeat Mulldozers
room BF1PreDouble:
node Main:
enemy Pestos
flag RedWarpActivated
node RedWarp:
door RedWarp
node BombableWall:
flag BombableWall
node NorthDoor:
door North
Main <-> RedWarp: flag RedWarpActivated
Main -> BombableWall: item BombBag
Main -> NorthDoor: flag BombableWall
NorthDoor -> Main
room BF1PushFiresnake:
node Main:
flag BlockPuzzle
door North
node WestDoor:
door West
Main -> WestDoor: flag BlockPuzzle
room BF1ScissorMiniboss:
node Main:
door West
enemy ScissorBeetles
node East:
door East
node BeetleFight:
flag BeetleFight
Main -> BeetleFight: defeat ScissorBeetles
Main <-> East: flag BeetleFight
room BF1SlidingFireSnakes:
node Main:
door East
door West
room GFAboveSmallKey:
node Main:
enemy Mulldozers
door WestDoor
door Stairs
node DropDown:
entrance DropDown
Main -> DropDown: flag TempleOfDroplets.BF1SmallKey.StoneDoorOpened
room BF1SmallKey:
node AboveDropDown:
exit FromAbove
node Ice
node FrozenItem:
chest FrozenItem
node Main:
door Stairs
flag StoneDoorOpened
AboveDropDown -> Ice
Ice -> FrozenItem: (item FlameLantern | flag StoneDoorOpened)
Ice -> Main
room BF1SplitPath:
node UpperPath:
door SouthWest
door NorthStairs
node LowerPath:
door LowerEast
door West
chest RupeePath1
chest RupeePath2
chest RupeePath3
chest RupeePath4
chest RupeePath5
room BF1UnlitLanterns:
node Main:
door East
node LanternPuzzle:
flag LanternPuzzleDone
node West:
door West
Main -> LanternPuzzle : item FlameLantern
Main <-> WestDoor: flag LanternPuzzleDone
room BF1WaterfallDrop:
node North:
door NorthClimb
node MainWater
node SunkenRupees:
chest SunkenRupee1
chest SunkenRupee2
chest SunkenRupee3
chest SunkenRupee4
chest SunkenRupee5
chest SunkenRupee6
node EastWater:
door EastWater
node South:
flag WaterDoorOpen
node WaterfallDropdown:
exit DropDown
North <-> MainWater: (item Flippers | (item Lilypad & item GustJar))
MainWater -> SunkenRupees: item Flippers
MainWater <-> EastWater: ((item Flippers | (item Lilypad & item GustJar)) & flag WaterDoorOpen)
MainWater <-> South: (item Flippers | (item Lilypad & item GustJar))
WaterfallDropdown -> MainWater: (item Flippers | (item Lilypad & item GustJar))
room BF1WaterPot:
node Main
node WestDoor:
door West
node EastDoor:
door East
node WaterPot:
chest UnderwaterKey
WestDoor <-> Main: (item Flippers | (item Lilypad & item GustJar))
EastDoor <-> Main: (item Flippers | (item Lilypad & item GustJar))
Main -> WaterPot: item Flippers
room BF1WaterScissors:
node NorthDoor:
door EastNorth
node Main:
enemy ScissorBeetles
node SouthDoor:
door WestSouth
# No rocs cape here to be consistent with actual logic; But everyone knows that it's the true way to do this room :kappa:
NorthDoor <-> Main: item Flippers
Main <-> SouthDoor: item Flippers
room GFBluChu:
node Main:
enemy BlueChu
door NorthDoor
node BigChest:
chest LanternChest
Main -> BigChest: defeat BlueChu
room GFBossOctorock:
node Main:
door NorthDoor
enemy Waifu
node DefeatedWaifu:
flag DefeatedWaifu
chest Element
chest HeartContainer
node GreenWarp:
entrance GreenWarp
Main -> DefeatedWaifu: defeat Waifu
Main <-> GreenWarp: flag DefeatedWaifu
room GFEastFreeChest:
node UpperPath:
door West
door North
node LowerPath:
door South
door East
chest FreeChest
room GFEastIceMaze:
node Main:
door NorthWest
door SouthWest
chest CenterChest
chest RupeeManiaItem
room GFEastStairs:
node Main:
door NorthStairs
ennemy ScissorBeetles
node PostScissorBeetlesFight:
flag ScissorBeetlesDefeated
node BlueWarp:
door BlueWarp
node South:
door SouthDoor
Main -> PostScissorBeetlesFight: defeat ScissorBeetles
Main <-> BlueWarp: flag ScissorBeetlesDefeated
Main <-> South: flag ScissorBeetlesDefeated
room GFEntrance:
node Main:
door MainEntrance
door North
node BKDoorOoen:
flag BKDoorOpened
node BKDoor:
door BKDoor
node BlueWarp:
door BlueWarp
node RedWarp:
door RedWarp
Main -> BKDoorOpen: item ToDBigKey
Main <-> BKDoor: flag BKDoorOpened
Main <-> BlueWarp: flag TempleOfDroplets.GFEastStairs.ScissorBeetlesDefeated
Main <-> RedWarp: flag TempleOfDroplets.BF1PreDouble.RedWarpActivated
room GFFrozenOctoRoom:
node Main:
door North
door West
door East
enemy Pots
node MetlingWaifuCutscene:
flag MeltedElementAndWaifu
node South:
door SouthDoor
node WestSideUpperArea:
door UpperWestDoor
node WestLever:
flag WestLever
node EastSideUpperArea:
door UpperEastDoor
node EastLever:
flag EastLever
Main -> MetlingWaifuCutscene: (flag WestLever & flag EastLever)
Main <-> South: flag MeltedElementAndWaifu
WestSideUpperArea -> WestLever: item CanSplit2
WestSideUpperArea -> WestLever: item CanSplit2
room GFNorthTorches:
node Main:
door South
door East
lock West
enemy Pots
node WestDoor:
door WestDoor
Main <-> WestDoor: open WestDoor
room GFPreBluChu:
node Main:
door East
door North
lock SouthDoor
node SouthDoor:
door South
node BehindIce:
door Stairs
Main <-> SouthDoor: open SouthDoor
Main <-> BehindIce: item FlameLantern
room GFWaterfallDrop:
node LowerPath:
door North
chest RupeePath1
chest RupeePath2
chest RupeePath3
chest RupeePath4
chest RupeePath5
chest BigChest
node UpperWest:
door UpperWestGround
node UpperWater:
door UpperWater
node UpperButton:
flag WaterBarrrierOpened
node Climb:
door Climb
node WaterFallDrop:
entrance WaterFallDrop
UpperWest <-> UpperWater: (item Flippers | (item Lilypad & item GustJar))
UpperWest <-> UpperButton: (item GustJar | item RocsCape)
Climb -> UpperWest
UpperButton -> UpperWater: (item Flippers | (item Lilypad & item GustJar))
UpperWater -> UpperButton: (item Lilypad & item GustJar)
UpperWater -> WaterFallDrop: ((item Flippers | (item Lilypad & item GustJar)) & flag WaterBarrrierOpened)
room GFWestEntry:
node LeverPath:
door NorthLeverPath
door EastLeverPath
node LowerPath:
door East
door LowerPathSouth
node LowerPathWater:
door LowerPathWaterWest
node UpperPathWater:
door UpperPathWaterWest
door UpperPathWaterSouth
node UpperPath:
lock UpperPathWestDoor
door UpperPathSouth
node UpperPathWestDoor:
door UpperPathWest
LowerPath <-> LowerPathWater: (item Flippers | (item Lilypad & item GustJar))
UpperPath <-> UpperPathWater: (item Flippers | (item Lilypad & item GustJar))
UpperPath <-> UpperPathWestDoor: open UpperPathWestDoor
room GFWestStairs:
node Main:
door Stairs
door South
enemy Mulldozers
room GFWestWaterButton:
node WaterNorth:
door WaterNorth
node WaterSouth
# Lilypad Get!
node Ground:
door North
flag WaterBarrrierOpened
WaterNorth <-> WaterSouth: (flag WaterBarrrierOpened & (item Flippers | (item Lilypad & item GustJar)))
Ground <-> WaterSouth: (item Flippers | (item Lilypad & item GustJar)) # not sure if Lilypad is required here
room GFWestWaterfall:
node LilyPadAccess:
lock TempleOfDroplets.GFWestEntry.UpperPathWestDoor
door South
node LilyPadAcessEast:
door LilyPadAcessEast
node UpperWater:
door UpperWaterWest
door UpperWaterSouth
node Stairs:
enemy Sluggula
node LowerWater:
door LowerWaterEast
node LowerWaterRuppees:
chest SunkenRupee1
chest SunkenRupee2
chest SunkenRupee3
chest SunkenRupee4
chest SunkenRupee5
chest SunkenRupee6
LilyPadAccess <-> LilyPadAcessEast: open TempleOfDroplets.GFWestEntry.UpperPathWestDoor
UpperWater <-> Stairs: (item Flippers | (item Lilypad & item GustJar | r))
Stairs <-> LowerWater: (item Flippers | (item Lilypad & item GustJar))
LowerWater -> LowerWaterRuppees: item Flippers