Releases: minishmaker/randomizer
Alpha v0.3.0a
What's New
Spots
- Dojos are now randomized, Swiftblade the first and waveblade are currently blocked logic side due to requiring the counting of heart pieces and scrolls
- Gibdos can now hold items
- Castle moat chests
Changes
- New post game stat screen
- Save size has been increased and save type has changed to account for this
- THE ABOVE REQUIRES THE EMULATOR TO USE SRAM, make sure this is set in your emulator, this is automatic in quite a few emulators
- Various randomization settings (Language, Glitchless, No Normal Fusions, Allow Fusion Skipping, Instant Fusion Skip, Global Elements)
- Heart color, Bar color, Fuzzyness, OHKO, Timer, Timed OHKO and Follower setting (needs to be changed in the logic file)
- Possible randomization settings are read from the logic file
- Logic can now !define values that can be used include or exclude lines in the logic file
- Dojos give you their item instantly instead of having to do a tutorial
- Spin attack and its technique trees are now progressive
- Swappable items now have icons and cant be swapped if the item being swapped is active in the room
- Boots now have an L next to them in your inventory to show you can use L to run at any time
- Dungeon items tell you what dungeon they are for in keysanity
- Vaati Reborn (1) now has heart pots
- The boomerang can no longer grab golden kinstone to avoid logic breaks
- The library minish starts talked to for the book quest
- Shop has been restocked with many many shells
- Pedestal items removed for now
- Holding a button counts as mashing for text
- The bridge by the castle river now retracts if the player can't get out
- Dungeon items obtained for dungeons show on the side when selecting the tile they are in on the map screen
- Can switch between the dungeon map and overworld map by pressing select while on the dungeon map screen or while having a map tile with a dungeon selected on the map screen
Fixes
- Wind element spot fixed
- Book, quest and heart container graphics show correctly
- Soldier automatic move changed from just spin to spin and sword
- You can buy delicious pastries for regular prices again
- Scrolls now activate on the screen you get them instead of after a transition
- Boss flags stay set
- Clouds have been fixed
- Boss softlock fixed
- The Fortress of Winds reward fixed
- Mole cave graphic weirdness fixed
- Door added to temple of droplets
- Librari trapdoor no longer automatically opens
- Red potion text no longer changes the next text to red
Alpha v0.2.1a
Small patch to fix some annoying issues in the 0.2.0a release.
Fixes
- Removed an extra check at GraybladeLeft
- Fixed softlock after beating Gleerok
- Grip ring scrub fixed
- Logic fixes
Known issues
- Books and boss heart containers show the wrong item, but will be correct on pickup
Alpha v0.2.0a
This is a big one. Strap in, and enjoy the ride.
We're also happy to announce that we now have an official EmoTracker pack! Grab it through the download menu inside EmoTracker.
Please join our Discord server to discuss the project and assist with testing!
What's New
Lots more locations added!
- Heart pieces and containers, these are also visually checkable
- Book quest (need ocarina)
- Some deku scrubs
- Simon's simulation battle
- Anju's cucco minigame
- Carlov, and Carlov's medal to unlock the figurine house (don't worry, you skip figurines)
- Belari (bomb bag), Melari (white sword), Rem (pegasus boots), fairy fountains and the wake up mushroom
Logic Changes:
- Progressive items: For example, you must find 5 seperate smith's swords to unlock the Four Sword
- Some paths now require story events, e.g. Gentari's curtain doesn't open until Deepwood Shrine is completed, or you get bombs
Enhancements
- After obtaining the pegasus boots, press L for speed
- Swappable item versions, e.g. remote bombs (press select!)
- World map visible from the start, shows element positions
- World map shows dungeon quest status when hovering over a map tile that contains a dungeon
- Pressing select on the map screen in a dungeon toggles between it and the world map
- Small item text doesn't pop up, e.g. rupees
- Removed 1 second pause when visiting new area
- Cucco minigame starts on the last level, because we don't completely hate ourselves
- Can pause in most situations, will help against softlocks
- Added things missing from the European launch of the game, such as using ocarina at the top of the wind tribe tower
- Quest items now scroll if you have more than 3
- Make the credits scroll faster, or skip them altogether (the developers are wonderful people though!)
Gimmicks
Look forward to some more fun additions to the game!
- Customizable hearts colors
Fixes
- Items with flags can no longer despawn
- Stopped Deepwood shrine lilypad despawn
- Can see what item Jabber nut would be
- Stopped carts appearing at the minish town south entrance upon DWS completion
- Correct number of clones for Fortress of Winds
- Fixed unified golden kinstones, fuses now correct
- Prevents softlock in Temple of droplets if the left lever is used before the right lever
- No softlock after defeating Mazaal, this also fixed an issue with Dampe
- Kinstone locked items in a vanilla game would still be obtainable by following the kinstone quests
- If fusion cutscenes set flags, these are now properly set
- Skip story cutscene with Vaati and moblin attack
- Fixed one sided door in Dark Hyrule Castle
- Fixed one sided door in Lon Lon until key is obtained
- Fixed door in Cave of Flames that used two keys
- Boulder placed at top of vine on Mt. Crenel until the vine is properly grown
- Honey, I shrunk the ROM (back at usual minish cap size)
Known Issues
- Spin attack is still obtainable from Swiftblade vanilla style (will be randomizing all swiftbros next release)
Alpha 0.1.0a
Initial release!
Usage
Download the zip file below, you'll need everything in it. Choose a seed or leave it default, then hit randomize. You'll need to provide an EU copy of Minish Cap, don't ask us where to get one. Hitting 'Save ROM' will prompt you to save the randomized game. You can also save a spoiler log if you get stuck.
Known Issues
- Spoiler log could be much clearer, we're working on that. Let us know in the Discord server and we'll tell you what it means.
- Any route requiring chests on the bottom floor of Deepwood shrine (aside from the compass chest) are broken, as the lilypad doesn't spawn.
- The game softlocks after defeating Mazaal, the boss in Fortress of Winds.
- Items such as spin attack, bombs, boots, fairy fountains, bottles, mushroom, can still be obtained the way the game intends. You can get them, but you might have less fun with the seeds.
Please join our Discord server to discuss the project and assist with testing!
We're also working on trackers for assisting with the randomizer, and would love any and all feedback.