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Timer.h
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/*
Timer.h makes sure that the program is running
at all times
*/
#ifndef TIMER_H
#define TIMER_H
#include <thread>
#include <chrono>
class Timer
{
std::thread Thread;
bool Alive = false; //used to check if timer is running
long CallNumber = -1L;
long repeat_count = -1L; //CallNumber/repeat are counters
std::chrono::milliseconds interval = std::chrono::milliseconds(0);
std::function<void(void)> funct = nullptr;
void SleepAndRun()
{
std::this_thread::sleep_for(interval);
if(Alive)
Function()();
}
void ThreadFunc()
{
if(CallNumber == Infinite)
while(Alive)
SleepAndRun();
else
while(repeat_count --)
SleepAndRun();
}
public:
static const long Infinite = -1L;
Timer(){}
Timer(const std::function<void(void)> &f) : funct(f) {}
Timer(const std::function<void(void)> &f,
const unsigned long &i,
const long repeat = Timer::Infinite) : funct (f),
interval(std::chrono::milliseconds(i)),
CallNumber(repeat) {}
void Start(bool Async = true)
{
if(IsAlive())
return;
Alive = true;
repeat_count = CallNumber;
if(Async)
Thread = std::thread(ThreadFunc, this);
else
this ->ThreadFunc();
}
//stop the timer
void Stop()
{
Alive = false;
Thread.join();
}
//Setters/Getters
void SetFunction(const std::function <void(void)> &f)
{
funct = f;
}
bool IsAlive() const {return Alive;}
void RepeatCount(const long r)
{
if(Alive)
return;
CallNumber = r;
}
long GetLeftCount() const {return repeat_count;}
long RepeatCount() const {return CallNumber;}
void SetInterval(const unsigned long &i)
{
if(Alive)
return;
interval = std::chrono::milliseconds(i);
}
unsigned long Interval() const {return interval.count();}
const std::function <void(void)> &Function() const
{
return funct;
}
};
#endif // TIMER_H