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It's still unclear how to let strudel/hydra/shader pass value between each other. I don't know much about hydra, but I think we should figure out how it can use the webgl canvas as a source for further processing. Then we would have:
It's possible you could pass the shader as a hydra "source", but I don't know how hard this would be in general.
About data passing between languages, it's a big topic but super interesting and it'd be great to have a way to integrate all visual languages with sound languages. We can start with this particular case to start playing with the idea.
Example: pastagang/nudel#41
It's still unclear how to let strudel/hydra/shader pass value between each other. I don't know much about hydra, but I think we should figure out how it can use the webgl canvas as a source for further processing. Then we would have:
Demo in action: https://www.youtube.com/watch?v=o3Zy4Dwqw7U
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