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CHANGELOG
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# nodegame-window change log
## 7.0.0
- Improved error messages for setInnerHTML
- Frame loading waits for the callback to be executed.
- WaitScreen texts are all paramterers (thanks jjensenius3).
## 6.2.0
- InfoPanel scrolls into view when opened.
- W.createInfoPanel creates toggle button by default.
- InfoPanel.createToggleBtn alias for InfoPanel.createToggleButton.
## 6.1.1
- Fixed no doc in previous update.
## 6.1.0
- If images are on page, it calls W.adjustFrameHeight after all images are
loaded.
## 6.0.2
- Fixed auto scroll-up default.
- Fixed undefined var root in generateInfoPanel.
## 6.0.0
- Auto-scroll up when loading a new frame.
## 5.4.0
- Auto adjusting of frame height can be disabled setting the conf option
adjustFrameHeight to false. In this case, it is set to '100vh' (full screen).
## 5.3.0
- Table accepts cells with a colpan attribute.
## 5.2.1
- Fixed bug in W.adjustFrameHeight occurring when server is slow to send the
page.
## 5.2.0
- `W.cssRule` adds a quick css rule to the page (a style tag is added, and referenced at W.styleElement).
## 5.1.0
- W.show, W.hide, W.toggle call W.adjustFrameHeight.
- Widgets garbage collection is called after destroying page, frame, or header.
## 5.0.0
- HTMLRendered updated to display functions
## 4.0.0
- Removed W.getScreenInfo(). Just use window.screen!
- `#W.getEventButton()` and `#W.addEventButton()` changed input parameters (following changes W.get).
- InfoPanel.
## 3.5.2
- Fixed bug overwriting `#W.unprocessedUri`.
## 3.5.1
- `#W.unprocessedUri keeps reference of the last uri parameter passed to `#W.loadFrame()`.
## 3.5.0
- `#W.addLoadingDots()` returns an object containing the stop method and the span.
## 3.0.1
- Fixed `#W.generateHeader()`.
## 3.0.0
- 02/10/2016 NodeGame Version Upgrade.
## 2.1.0
- Table class checks for null values as input.
## 2.0.1
- Minor cleanup.
## 2.0.0
- 'HEADER_GENERATED' and 'FRAME_GENERATED' events emitted on `ng` event emitter.
## 1.2.0
- `GameWindow.setInnerHTML(search, replace, mod) (break v.1.1.0).
- `GameWindow.searchReplace(elements, mod, prefix) (compatible with setInnerHTML v.1.1.0)
## 1.1.1
- Disable back button method is imported from JSUS.
## 1.1.0
- Fixed bug with Explorer and accessing iframe content
- `#disableBackButton()` method added to disable the back button.
- `#setInnerHTML()` method to set the .innerHTML property of a list of HTML elements identified by id or classname.
- Updated Table class (easier to handle TR).
## 1.0.1
- GameWindow.getElementsByClassName changed syntax. By default looks up in iframe now.
## 1.0.0
- GameWindow.state -> GameWindow.stateLevel.
- loadFrame emits 'LOADED' directly if that is the case.
- Event 'WINDOW_LOADED' removed.
- Added event: 'FRAME_LOADED'.
- Added listener on onload to disconnect the client. This way also non-websockets disconnections are detected immediately.
- `textOnleave` -> `promptOnleaveText` for consistency with option promptOnleave.
- Listeners are added with a dedicated method now.
- IE8 Compatibility: noscript tags are hidden.
- `#GameWindow.destroyFrame()` checks for existence of frameRoot.
- Travis Integration Testing.
- No error thrown on HIDE/SHOW/TOGGLE listeners.
- New setup functions: frame, header, and page.
- New methods: `#GameWindow.clearPage()` and `#GameWindow.clearPageBody()`.
- `#GameWindow.loadFrame()` adds the name of the HTTP channel by default, if the uri load does not start with '/' or 'http://'.
- `#GameWindow.loadFrame()` can add a prefix to all loaded uri, if the uri load does not start with '/' or 'http://'.
- `#GameWindow.setUriChannel()`, `#GameWindow.setUriPrefix()`.
- Removed `#GameWindow.setupFrame()`.
## 0.9.7
- `#clearFrame()` is synchronous now.
- New testing framework.
- Documentation updates.
## 0.9.1
- Wait Screen is not displayed if the are no more steps in the sequence
## 0.9.0
- Change log of new version starts here