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Task management system #103

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TheSecondReal0 opened this issue Oct 18, 2020 · 0 comments · Fixed by #188 or #257
Closed

Task management system #103

TheSecondReal0 opened this issue Oct 18, 2020 · 0 comments · Fixed by #188 or #257
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feature New feature being added
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@TheSecondReal0
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TheSecondReal0 commented Oct 18, 2020

A system to manage what needs to be done before a task is completed and what happens after it is completed. Features to include:

  • Keep track of which tasks are accessible to the player (based on prerequisite tasks or player location)
  • Prerequisites (allow for tasks require certain conditions to be met before they can be completed. For instance, a task to open a door which requires you to complete another task where you grab a key)
  • Effects (opening doors, unlocking another task, etc.. Will need knowledge of the current map for dynamic map objects like doors.)
@monban monban added this to the Alpha milestone Oct 18, 2020
@monban monban added the feature New feature being added label Oct 19, 2020
@TheSecondReal0 TheSecondReal0 linked a pull request Nov 12, 2020 that will close this issue
@TheSecondReal0 TheSecondReal0 self-assigned this Nov 20, 2020
@TheSecondReal0 TheSecondReal0 linked a pull request Nov 27, 2020 that will close this issue
@TheRyeGuyWhoWillNowDie TheRyeGuyWhoWillNowDie linked a pull request Dec 9, 2020 that will close this issue
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