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Currently, only the infiltrator kill and reload actions have a HUD, but it is limited to a gun that only shots once, and it reacts independent of whether the killing is enabled or not.
To close this issue, one must implement:
A universal HUD for all players
Instead of using the role of the player to simply show a gun, there should be a table distributing locked items (currently only the gun, but later a poison injection, etc. might be added) to certain roles, and the HUD should show the locked item(s) the player got assigned.
Active "gun" icon only when there is someone in range to kill
Items: the item picked up should appear on screen (and it hides the gun icon). It should allow the users to drop or use the item.
Dynamic "Use" icon for interacting with tasks.
EDIT
A PR addressing this issue should also resolve the fact that item pick up and task interaction uses the same collision layer but uses totally different mechanisms for the interaction.
The text was updated successfully, but these errors were encountered:
Currently, only the infiltrator kill and reload actions have a HUD, but it is limited to a gun that only shots once, and it reacts independent of whether the killing is enabled or not.
To close this issue, one must implement:
EDIT
A PR addressing this issue should also resolve the fact that item pick up and task interaction uses the same collision layer but uses totally different mechanisms for the interaction.
The text was updated successfully, but these errors were encountered: