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We would like to propose that a world (could be an existing world) on cloudsim be made that has lots of artifacts near the tunnel entrance so that we can do more rapid testing of artifact management between multiple agents. This is a difficult thing to simulate locally and would be beneficial to iron out problems with team base station, etc. The simple cave circuits would be good candidates.
The text was updated successfully, but these errors were encountered:
On Mon, Apr 26, 2021 at 11:45 AM Nate Koenig ***@***.***> wrote:
This is something we can work on, but I don't have a specific time-frame
for you.
Alternatively, you are more than welcome to create a new world and submit
it here.
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We would like to propose that a world (could be an existing world) on cloudsim be made that has lots of artifacts near the tunnel entrance so that we can do more rapid testing of artifact management between multiple agents. This is a difficult thing to simulate locally and would be beneficial to iron out problems with team base station, etc. The simple cave circuits would be good candidates.
The text was updated successfully, but these errors were encountered: