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"1.Use alpha in color of fill(). It start can be visible.
2.3D primitives or obj models."
snippet
// Paste your code below :)voidsetup() {
fullScreen(P3D);
}
voiddraw() {
background(0);
rotateY(PI/180*frameCount);
fill(255,50);
box(100);
//or obj model
}
Additional context
Fix it in p3 and p4 please. I making programs for old windows and android versions. And in p4 doesn't load and save files in play mode and released app.
The text was updated successfully, but these errors were encountered:
I tried running the code to see if I could understand what is happening here. When the cube has a partial transparency, there are inconsistencies in how the cube looks as it rotates around. Here are two screenshots:
For every 90 degree rotation, the cube faces should have identical colors. Based on the position of the cube in the above two images, they should look the same. @kaktus089123 , is this the problem you are observing?
I've worked closely with the cube() code before and remember suspecting there was a bug. Let me check my notes and see if it is relevant to this issue.
Most appropriate sub-area of Processing 4?
Core/Environment/Rendering, OpenGL, Export
Processing version
5/4.3.1/3.5.4
Operating system
Windows/Android
Steps to reproduce this
"1.Use alpha in color of fill(). It start can be visible.
2.3D primitives or obj models."
snippet
Additional context
Fix it in p3 and p4 please. I making programs for old windows and android versions. And in p4 doesn't load and save files in play mode and released app.
The text was updated successfully, but these errors were encountered: