Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Significant moving speed and animation cycle differences #16

Open
sheepo99 opened this issue Aug 13, 2019 · 2 comments
Open

Significant moving speed and animation cycle differences #16

sheepo99 opened this issue Aug 13, 2019 · 2 comments

Comments

@sheepo99
Copy link

sheepo99 commented Aug 13, 2019

Hello again,

While comparing both the original Windows version and this port, I found out the latter has a relatively slower movement/animation speed, which results in many discrepancies while in gameplay.

Here's a series of videos demonstrating the issues. Please watch them all carefully!

Here a discrepancy on the main character's movement speed and the statue's firing cycle makes it impossible to clear this sequence in one jump, which greatly harms speedruns. This is however possible in the Windows version:
speed windows.mp4.zip
speed linux.mp4.zip
both statue fire.mp4.zip

Here you can see how moving level assets and enemies move much faster in the windows version:
both enemy speed.mp4.zip
both block speed.mp4.zip

Finally, here, you can see how the slashing animation speed on the port allows you to kill two enemies in one blow, something that is not possible in the Windows version.
slash windows.mp4.zip
slash linux.mp4.zip

Overall, comparing both versions, the Windows original just feels smoother and faster. The port needs have speed and animations properly calibrated in order to match it perfectly.

@ptitSeb
Copy link
Owner

ptitSeb commented Aug 14, 2019

Ah yes, I see. Lot's of tweaks to be done... I'll see if I can adjusts the gameplay.

@sheepo99
Copy link
Author

Boss speed also seems to be affected, as with the rest of the enemies. My feeling is that all in-game animations and animated character or objects, along with the hero's movement/climbing/jumping/attack speed on the port are at 75% of the original speed.

boss speed.mp4.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants