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pythons.js as comipled in release #184
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static files ( not compiled ) are served from here https://github.com/pygame-web/pygbag/tree/main/static. if you host them you need to copy them at the right place. 0.9 is pypi "stable" version with tested wheels and runtime from https://pygame-web.github.io/archives/0.9/ 0.9.2 is git version and use cp312-0.9.2 devel. wheels against CI runtime from https://pygame-web.github.io/pygbag/0.0/ |
Ok, but also refering to the my local |
not sure what you mean, but pythons.js and wasm files are not local, when built they are served from internet (via github pages), when served from pygbag they come from pygbag proxy cache to avoid re-downloading them when refreshing project. |
I'm talking about, that should be local, eg. as option for reason if some bandwith around github can be blocked. |
local files only make sense for a final game release. pygbag uses a CDN to speed up loading all games published on itch / github pages static hosting types. That way all games jams share the same wasm/js from browser cache. This is very important on mobile. if you want to host for yourself (requires SSL enabled server) see the --cdn option and cdn content from https://github.com/pygame-web/archives and https://github.com/pygame-web/pygbag/tree/gh-pages/0.0 i can't provide support outside github pages cdn and behaviour may (will!) change when pypi index allow for WASM wheels. |
I not have in
pygbag-0.9.2\build\web\archives\0.0
a pythons.js or not existpygbag-0.9.2\build\web\archives\0.9.2
after run wasm-build-allhttps://github.com/pygame-web/pygbag/releases/tag/0.9.2
https://pygame-web.github.io/archives/0.9/pythons.js - is this
0.9.2
or0.9
?Want suggest to add in to releases pythons.js
https://github.com/pygame-web/pygbag/releases/tag/0.9.2/pythons.js
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