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CGImageRef works with only one specified sprite size, which is not relevant when you use @1x / @2x / @3x images. My assumption is to add sprite size per @1x, and then for @2x/@3x pictures resizing should work conveniently, however it does not. It is possible to introduce scale factor, for instance.
The text was updated successfully, but these errors were encountered:
CGImageRef works with only one specified sprite size, which is not relevant when you use @1x / @2x / @3x images. My assumption is to add sprite size per @1x, and then for @2x/@3x pictures resizing should work conveniently, however it does not. It is possible to introduce scale factor, for instance.
The text was updated successfully, but these errors were encountered: