diff --git a/README.md b/README.md index 754ac3879..2b4cd9e66 100644 --- a/README.md +++ b/README.md @@ -43,7 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure' | mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled | | mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. | | mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled | -| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades | +| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop first available grenade
`2` drop all grenades | | mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round | | mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.
`0` disabled
`1` enabled | | mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on player spawn and on the purchase of the item | diff --git a/dist/game.cfg b/dist/game.cfg index 7cd5f88b9..d45efa303 100644 --- a/dist/game.cfg +++ b/dist/game.cfg @@ -70,8 +70,8 @@ mp_hegrenade_penetration 0 // Drop a grenade after player death // 0 - disabled -// 1 - drop one the grenade -// 2 - drop an everyone grenades +// 1 - drop first available grenade +// 2 - drop all grenades // // Default value: "0" mp_nadedrops 0