diff --git a/README.md b/README.md
index 754ac3879..2b4cd9e66 100644
--- a/README.md
+++ b/README.md
@@ -43,7 +43,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.
`0` disabled
`1` enabled |
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.
`0` disabled
`1` enabled |
-| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop one the grenade
`2` drop an everyone grenades |
+| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.
`0` disabled
`1` drop first available grenade
`2` drop all grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.
`0` disabled
`1` enabled |
| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.
`0` disabled
`1` refill backpack ammo on player spawn
`2` refill backpack ammo on player spawn and on the purchase of the item |
diff --git a/dist/game.cfg b/dist/game.cfg
index 7cd5f88b9..d45efa303 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -70,8 +70,8 @@ mp_hegrenade_penetration 0
// Drop a grenade after player death
// 0 - disabled
-// 1 - drop one the grenade
-// 2 - drop an everyone grenades
+// 1 - drop first available grenade
+// 2 - drop all grenades
//
// Default value: "0"
mp_nadedrops 0