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Copy pathapp.js
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executable file
·89 lines (88 loc) · 2.62 KB
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new Vue({
el: "#app",
data: {
playerHealth: 100,
monsterHealth: 100,
gameIsRunning: false,
turns: []
},
methods: {
startGame: function () {
this.gameIsRunning = true;
this.playerHealth = 100;
this.monsterHealth = 100;
this.turns = []
},
attack: function () {
var damage = this.damage(3, 10);
this.monsterHealth -= damage;
this.turns.unshift({
isPlayer: true,
text: 'Player hits the monster for ' + damage
});
if (this.checkWin()) {
return;
}
this.monsterAttack();
},
specialAttack: function () {
var damage = this.damage(10, 20);
this.monsterHealth -= damage;
this.turns.unshift({
isPlayer: true,
text: 'Player hits the monster hard for ' + damage
});
if (this.checkWin()) {
return;
}
this.monsterAttack();
},
monsterAttack: function () {
var damage = this.damage(5, 12);
this.playerHealth -= damage;
this.turns.unshift({
isPlayer: false,
text: 'Monster hits the player for ' + damage
});
this.checkWin();
},
heal: function () {
if (this.playerHealth <= 90) {
this.playerHealth += 10;
} else {
this.playerHealth = 100;
}
this.turns.unshift({
isPlayer: true,
text: 'Player heals for 10'
});
this.monsterAttack();
},
giveUp: function () {
this.gameIsRunning = false;
this.turns = [];
},
checkWin: function () {
if (this.monsterHealth <= 0) {
if (confirm('You rekt the monster. Wanna play again?')) {
this.startGame();
}
else {
this.gameIsRunning = false;
}
return true;
} else if (this.playerHealth <= 0) {
if (confirm('Monster rekt you. Wanna play again?')) {
this.startGame();
}
else {
this.gameIsRunning = false;
}
return true;
} return false;
},
damage: function (min, max) {
return Math.max(Math.floor(Math.random() * max + 1), min);
},
}
});