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Copy pathplaceable_materialSpawner.xsd
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placeable_materialSpawner.xsd
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<?xml version="1.0" encoding="UTF-8" ?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:simpleType name="g_hyphen">
<xs:restriction base="xs:string">
<xs:pattern value="-"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_float_or_hyphen">
<xs:union memberTypes="xs:float g_hyphen"/>
</xs:simpleType>
<xs:simpleType name="g_vector_float">
<xs:list itemType="g_float_or_hyphen"/>
</xs:simpleType>
<xs:simpleType name="g_string">
<xs:annotation><xs:appinfo><typeStr>String</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:string"/>
</xs:simpleType>
<xs:simpleType name="g_l10n_string">
<xs:annotation><xs:appinfo><typeStr>String or l10n key</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:string"/>
</xs:simpleType>
<xs:simpleType name="g_float">
<xs:annotation><xs:appinfo><typeStr>Float</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:float"/>
</xs:simpleType>
<xs:simpleType name="g_angle">
<xs:annotation><xs:appinfo><typeStr>Angle</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:float"/>
</xs:simpleType>
<xs:simpleType name="g_time">
<xs:annotation><xs:appinfo><typeStr>Time in seconds</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:float"/>
</xs:simpleType>
<xs:simpleType name="g_int">
<xs:annotation><xs:appinfo><typeStr>Integer</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:integer"/>
</xs:simpleType>
<xs:simpleType name="g_bool">
<xs:annotation><xs:appinfo><typeStr>Boolean</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:string">
<xs:pattern value="true|false"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_node_index">
<xs:annotation><xs:appinfo><typeStr>Index to i3d node or i3d mapping identifier</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:string"/>
</xs:simpleType>
<xs:simpleType name="g_node_indices">
<xs:annotation><xs:appinfo><typeStr>List of indices to i3d nodes or i3d mapping identifiers</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:string"/>
</xs:simpleType>
<xs:simpleType name="g_vector_2">
<xs:annotation><xs:appinfo><typeStr>Multiple values (x, y)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_vector_3">
<xs:annotation><xs:appinfo><typeStr>Multiple values (x, y, z)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_vector_4">
<xs:annotation><xs:appinfo><typeStr>Multiple values (x, y, z, w)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+ \S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_vector_n">
<xs:annotation><xs:appinfo><typeStr>Multiple values</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float"/>
</xs:simpleType>
<xs:simpleType name="g_vector_trans">
<xs:annotation><xs:appinfo><typeStr>Translation values (x, y, z)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_vector_rot">
<xs:annotation><xs:appinfo><typeStr>Rotation values (x, y, z)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_vector_rot_2">
<xs:annotation><xs:appinfo><typeStr>Rotation values (x, y)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_vector_scale">
<xs:annotation><xs:appinfo><typeStr>Scale values (x, y, z)</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="g_vector_float">
<xs:pattern value="\S+ \S+ \S+"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="g_color">
<xs:annotation><xs:appinfo><typeStr>Color values (r, g, b) or brand color id</typeStr></xs:appinfo></xs:annotation>
<xs:restriction base="xs:string"/>
</xs:simpleType>
<xs:complexType name="EffectNode">
<xs:choice maxOccurs="unbounded">
<xs:element name="effectNode" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:choice maxOccurs="unbounded">
<xs:element name="motionPathEffect" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="delay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Start and stop delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="density" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Density Scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="densityMaskFilename" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Custom Density Mask Texture</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="densityScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Density Scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="endFade" type="g_float" default="0.8">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) End of fading depending on test area result</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeOutScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Fade out speed multiplicator</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeVisibilityMax" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Default fade visibility max. value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeVisibilityMin" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Default fade visibility min. value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="inversedFadeOut" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Using inversed fade in as fade out</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="isCultivatorSweepEffect" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Is sweep effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="isLeft" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) Defines if rake is mounted on left or right side</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="isPickup" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxDensitySpeed" type="g_float" default="8">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Speed at which the density is 1</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxReferenceVehicleSpeed" type="g_float" default="10">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) This speed represents speed '1' for effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxScaleSpeed" type="g_float" default="10">
<xs:annotation><xs:documentation xml:lang="en">(PlowMotionPathEffect) Speed at which the effect reaches the max. scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxShapeScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Scale of single shapes at the end of the effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxVariationState" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Max. variation state</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minDensity" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Min. Density</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minFade" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Defines start fade value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minScaleOffset" type="g_float" default="-0.07">
<xs:annotation><xs:documentation xml:lang="en">(PlowMotionPathEffect) Y Offset when the scale is at it's minimum</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="numRows" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Number of rows</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="rowLength" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Number of plants for each row</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shapeScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Scale of single shapes</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speedReferenceAnimation" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) This animation will be used for the effect speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speedReferenceAnimationOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Time offset to apply</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speedScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startDelay" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Start delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startFade" type="g_float" default="0.2">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) Start of fading depending on test area result</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopDelay" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Stop delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="textureFilename" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Animation texture</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="textureRealWidth" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Real width of effect in meter with this texture</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useVehicleSpeed" type="g_bool">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Use speed of vehicle as effect speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="verticalOffset" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Vertical offset of plants</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="visibilityX" type="g_vector_2" default="50 -50">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Visibility cut size X axis</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="visibilityY" type="g_vector_2" default="50 -50">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Visibility cut size Y axis</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="visibilityZ" type="g_vector_2" default="50 -50">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Visibility cut size Z axis</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="particleSystem" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="delay" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Activation delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="emitCountScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">Emit count scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="emitterShape" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Emitter shape node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeInRange" type="g_vector_2">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Fade in range</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeOutRange" type="g_vector_2">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Fade out range</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="lifespan" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Lifespan</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialIndex" type="g_int" default="1">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Particle type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialType" type="g_string" default="same as particleType">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Material type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="particleType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Particle type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Start time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Stop time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useEmitterVisibility" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">use emitter shape visibility</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="worldSpace" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">Is world space</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="testArea" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="heightNode" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Test area height node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startNode" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Test area start node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="widthNode" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Test area width node</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:choice>
<xs:attribute name="alignToWorldY" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Align Y axis to world Y</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="alignXAxisToWorldY" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Align X axis to world Y</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="alwaysVisibile" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Always visibile</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="controlPoint" type="g_vector_4" default="10 0.25 0 0">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Control point position</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="defaultFillType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Default fill type name</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="delay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="dropOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Drop offset</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="dynamicFillType" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Dynamic fill type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="effectClass" type="g_string" default="ShaderPlaneEffect">
<xs:annotation><xs:documentation xml:lang="en">Effect class</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="effectNode" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Effect node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="effectType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Effect type string</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="emitCountScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Emit count scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="extraDistance" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Extra distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="extraDistanceNode" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Distance between effect and this node will be added to distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeInTime" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade in time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeOutTime" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade out time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeTime" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade time for fade in and fade out</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeXMaxDistance" type="g_float" default="4.18">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade X max. distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeXMinDistance" type="g_float" default="-1.58">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade X min. distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="filename" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Effect from external i3d</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="forcedFillType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Forced fill type that is always applied</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="forcedFruitType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Forced fruit type that is always applied</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="forcedGrowthState" type="g_int">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Forced growth state that is always applied</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="ignoreDistanceLifeSpan" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Ignore distance based lifespan and apply fixed lifespan</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="lifespan" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Lifespan</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="linkNode" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Link node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Material type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialTypeId" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Material type id</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxBending" type="g_float" default="0.25">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Max bending</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxDensitySpeed" type="g_float" default="8">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Speed at which the density is 1</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxHeight" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(LevelerEffect) Max. height</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Width offset in max direction</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxVisHeight" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(GrainTankEffect) Max. height to bis visibile</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="meshType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Mesh Type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minDensity" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Min. Density</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minHeight" type="g_float" default="-0.5">
<xs:annotation><xs:documentation xml:lang="en">(LevelerEffect) Min. height</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Width offset in min direction</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minVisHeight" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(GrainTankEffect) Min. height to bis visibile</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="node" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">Effect in i3d node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="offset" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(SlurrySideToSideEffect) Animation time offset</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="particleType" type="g_string" default="unloading">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Particle type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="position" type="g_vector_trans">
<xs:annotation><xs:documentation xml:lang="en">Translation</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="positionUpdateNodes" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) List of nodes to position at control point</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="prio" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">Prio</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="refAnimation" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(SlurrySideToSideEffect) Reference animation</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="requiredFillType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Effect will only be used for this fill type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="requiredFruitType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Effect will only be used for this fruit type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="requiredGrowthState" type="g_int">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Effect will only be used for this growth state</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="rotation" type="g_vector_rot">
<xs:annotation><xs:documentation xml:lang="en">Rotation</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scale" type="g_vector_scale">
<xs:annotation><xs:documentation xml:lang="en">Scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scrollLength" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MorphPositionEffect) scroll length</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scrollSpeed" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MorphPositionEffect) scroll speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shapeScaleSpread" type="g_vector_4" default="0.6 1 1 0">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Shape scale spread</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shared" type="g_bool">
<xs:annotation><xs:documentation xml:lang="en">Load i3d file as shared file</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="showOnFirstUse" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Show on first use</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speed" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="spriteGainScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="spriteScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startDelay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Start delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Start time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopDelay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Stop delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Stop time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="turnOffRequiredEffect" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Index of turn off required effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="unloadDirection" type="g_int">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Unload direction</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="updateDistance" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Update effect distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useCuttingWidth" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Use cutting width</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useDistance" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Use distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useFillTypeTextureArrays" type="g_bool">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Apply shared fill type texture array to effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useFruitColor" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useMaxValue" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Use max width of effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useSelfAsEffectNode" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">Use root node as effect node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="uvScaleSpeedFreqAmp" type="g_vector_4">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) UV Scale, speed, frequency, amplitude</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="uvSpeed" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) UV speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="width" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Width</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="widthScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Width scale (Percentage)</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="worldSpace" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) World space</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="motionPathEffect" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="delay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Start and stop delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="density" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Density Scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="densityMaskFilename" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Custom Density Mask Texture</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="densityScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Density Scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="endFade" type="g_float" default="0.8">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) End of fading depending on test area result</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeOutScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Fade out speed multiplicator</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeVisibilityMax" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Default fade visibility max. value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeVisibilityMin" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Default fade visibility min. value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="inversedFadeOut" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Using inversed fade in as fade out</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="isCultivatorSweepEffect" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Is sweep effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="isLeft" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) Defines if rake is mounted on left or right side</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="isPickup" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxDensitySpeed" type="g_float" default="8">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Speed at which the density is 1</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxReferenceVehicleSpeed" type="g_float" default="10">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) This speed represents speed '1' for effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxScaleSpeed" type="g_float" default="10">
<xs:annotation><xs:documentation xml:lang="en">(PlowMotionPathEffect) Speed at which the effect reaches the max. scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxShapeScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Scale of single shapes at the end of the effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxVariationState" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Max. variation state</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minDensity" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(CultivatorMotionPathEffect) Min. Density</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minFade" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Defines start fade value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minScaleOffset" type="g_float" default="-0.07">
<xs:annotation><xs:documentation xml:lang="en">(PlowMotionPathEffect) Y Offset when the scale is at it's minimum</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="numRows" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Number of rows</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="rowLength" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Number of plants for each row</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shapeScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Scale of single shapes</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speedReferenceAnimation" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) This animation will be used for the effect speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speedReferenceAnimationOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Time offset to apply</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speedScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startDelay" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Start delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startFade" type="g_float" default="0.2">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerMotionPathEffect) Start of fading depending on test area result</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopDelay" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Stop delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="textureFilename" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Animation texture</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="textureRealWidth" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Real width of effect in meter with this texture</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useVehicleSpeed" type="g_bool">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Use speed of vehicle as effect speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="verticalOffset" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Vertical offset of plants</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="visibilityX" type="g_vector_2" default="50 -50">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Visibility cut size X axis</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="visibilityY" type="g_vector_2" default="50 -50">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Visibility cut size Y axis</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="visibilityZ" type="g_vector_2" default="50 -50">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Visibility cut size Z axis</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="particleSystem" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="delay" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Activation delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="emitCountScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">Emit count scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="emitterShape" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Emitter shape node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeInRange" type="g_vector_2">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Fade in range</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeOutRange" type="g_vector_2">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Fade out range</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="lifespan" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Lifespan</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialIndex" type="g_int" default="1">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Particle type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialType" type="g_string" default="same as particleType">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Material type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="particleType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Particle type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Start time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Stop time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useEmitterVisibility" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">use emitter shape visibility</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="worldSpace" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">Is world space</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="snowPlowEffect" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="maxScale" type="g_vector_scale" default="1 1 1">
<xs:annotation><xs:documentation xml:lang="en">(SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minScale" type="g_vector_scale" default="1 1 1">
<xs:annotation><xs:documentation xml:lang="en">(SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scrollSpeed" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(SnowPlowMotionPathEffect) UV scroll speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shaderPlane" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(SnowPlowMotionPathEffect) Node of shader plane effect to control the same way</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="testArea" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="heightNode" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Test area height node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startNode" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Test area start node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="widthNode" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Test area width node</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:choice>
<xs:attribute name="alignToWorldY" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Align Y axis to world Y</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="alignXAxisToWorldY" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Align X axis to world Y</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="alwaysVisibile" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Always visibile</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="controlPoint" type="g_vector_4" default="10 0.25 0 0">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Control point position</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="defaultFillType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Default fill type name</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="delay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="dropOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Drop offset</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="dynamicFillType" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Dynamic fill type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="effectClass" type="g_string" default="ShaderPlaneEffect">
<xs:annotation><xs:documentation xml:lang="en">Effect class</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="effectNode" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Effect node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="effectType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(MotionPathEffect) Effect type string</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="emitCountScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Emit count scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="extraDistance" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Extra distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="extraDistanceNode" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Distance between effect and this node will be added to distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeInTime" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade in time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeOutTime" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade out time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeTime" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade time for fade in and fade out</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeXMaxDistance" type="g_float" default="4.18">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade X max. distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="fadeXMinDistance" type="g_float" default="-1.58">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Fade X min. distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="filename" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Effect from external i3d</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="forcedFillType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Forced fill type that is always applied</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="forcedFruitType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Forced fruit type that is always applied</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="forcedGrowthState" type="g_int">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Forced growth state that is always applied</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="ignoreDistanceLifeSpan" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Ignore distance based lifespan and apply fixed lifespan</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="lifespan" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Lifespan</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="linkNode" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Link node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Material type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="materialTypeId" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Material type id</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxBending" type="g_float" default="0.25">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Max bending</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxDensitySpeed" type="g_float" default="8">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Speed at which the density is 1</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxHeight" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(LevelerEffect) Max. height</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Width offset in max direction</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="maxVisHeight" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(GrainTankEffect) Max. height to bis visibile</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="meshType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Mesh Type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minDensity" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Min. Density</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minHeight" type="g_float" default="-0.5">
<xs:annotation><xs:documentation xml:lang="en">(LevelerEffect) Min. height</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minOffset" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Width offset in min direction</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="minVisHeight" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(GrainTankEffect) Min. height to bis visibile</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="node" type="g_node_index">
<xs:annotation><xs:documentation xml:lang="en">Effect in i3d node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="offset" type="g_float" default="0.5">
<xs:annotation><xs:documentation xml:lang="en">(SlurrySideToSideEffect) Animation time offset</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="particleType" type="g_string" default="unloading">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Particle type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="position" type="g_vector_trans">
<xs:annotation><xs:documentation xml:lang="en">Translation</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="positionUpdateNodes" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) List of nodes to position at control point</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="prio" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">Prio</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="refAnimation" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(SlurrySideToSideEffect) Reference animation</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="requiredFillType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Effect will only be used for this fill type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="requiredFruitType" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Effect will only be used for this fruit type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="requiredGrowthState" type="g_int">
<xs:annotation><xs:documentation xml:lang="en">(TypedMotionPathEffect) Effect will only be used for this growth state</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="rotation" type="g_vector_rot">
<xs:annotation><xs:documentation xml:lang="en">Rotation</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scale" type="g_vector_scale">
<xs:annotation><xs:documentation xml:lang="en">Scale</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scrollLength" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MorphPositionEffect) scroll length</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="scrollSpeed" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(MorphPositionEffect) scroll speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shapeScaleSpread" type="g_vector_4" default="0.6 1 1 0">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Shape scale spread</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="shared" type="g_bool">
<xs:annotation><xs:documentation xml:lang="en">Load i3d file as shared file</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="showOnFirstUse" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Show on first use</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="speed" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="spriteGainScale" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="spriteScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startDelay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Start delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="startTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Start time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopDelay" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Stop delay</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="stopTime" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Stop time</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="turnOffRequiredEffect" type="g_int" default="0">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Index of turn off required effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="unloadDirection" type="g_int">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Unload direction</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="updateDistance" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) Update effect distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useCuttingWidth" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Use cutting width</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useDistance" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Use distance</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useFillTypeTextureArrays" type="g_bool">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) Apply shared fill type texture array to effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useFruitColor" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useMaxValue" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Use max width of effect</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="useSelfAsEffectNode" type="g_bool" default="false">
<xs:annotation><xs:documentation xml:lang="en">Use root node as effect node</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="uvScaleSpeedFreqAmp" type="g_vector_4">
<xs:annotation><xs:documentation xml:lang="en">(PipeEffect) UV Scale, speed, frequency, amplitude</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="uvSpeed" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">(ShaderPlaneEffect) UV speed</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="width" type="g_float" default="0">
<xs:annotation><xs:documentation xml:lang="en">(WindrowerEffect) Width</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="widthScale" type="g_float" default="1">
<xs:annotation><xs:documentation xml:lang="en">(CutterMotionPathEffect) Width scale (Percentage)</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="worldSpace" type="g_bool" default="true">
<xs:annotation><xs:documentation xml:lang="en">(ParticleEffect) World space</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
<xs:complexType name="SoundManager_sound">
<xs:choice maxOccurs="unbounded">
<xs:element name="loopSynthesisLoad" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:choice maxOccurs="unbounded">
<xs:element name="modifier" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="modifiedValue" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Change that is applied on sample value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="type" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Modifier type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="value" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Source value of modifier type</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:choice>
</xs:complexType>
</xs:element>
<xs:element name="loopSynthesisRpm" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:choice maxOccurs="unbounded">
<xs:element name="modifier" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:attribute name="modifiedValue" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Change that is applied on sample value</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="type" type="g_string">
<xs:annotation><xs:documentation xml:lang="en">Modifier type</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="value" type="g_float">
<xs:annotation><xs:documentation xml:lang="en">Source value of modifier type</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:choice>
</xs:complexType>
</xs:element>
<xs:element name="lowpassCutoffFrequency" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="indoor" type="g_float" default="5000">
<xs:annotation><xs:documentation xml:lang="en">Indoor lowpass cutoff frequency</xs:documentation></xs:annotation>
</xs:attribute>
<xs:attribute name="outdoor" type="g_float" default="5000">
<xs:annotation><xs:documentation xml:lang="en">Outdoor lowpass cutoff frequency</xs:documentation></xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
<xs:element name="lowpassGain" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:choice maxOccurs="unbounded">