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rqt_rviz_ogre.log
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23:27:30: Creating resource group General
23:27:30: Creating resource group Internal
23:27:30: Creating resource group Autodetect
23:27:30: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:27:30: Registering ResourceManager for type Material
23:27:30: Registering ResourceManager for type Mesh
23:27:30: Registering ResourceManager for type Skeleton
23:27:30: MovableObjectFactory for type 'ParticleSystem' registered.
23:27:30: OverlayElementFactory for type Panel registered.
23:27:30: OverlayElementFactory for type BorderPanel registered.
23:27:30: OverlayElementFactory for type TextArea registered.
23:27:30: Registering ResourceManager for type Font
23:27:30: ArchiveFactory for archive type FileSystem registered.
23:27:30: ArchiveFactory for archive type Zip registered.
23:27:30: DDS codec registering
23:27:30: FreeImage version: 3.15.1
23:27:30: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:27:30: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
23:27:30: Registering ResourceManager for type HighLevelGpuProgram
23:27:30: Registering ResourceManager for type Compositor
23:27:30: MovableObjectFactory for type 'Entity' registered.
23:27:30: MovableObjectFactory for type 'Light' registered.
23:27:30: MovableObjectFactory for type 'BillboardSet' registered.
23:27:30: MovableObjectFactory for type 'ManualObject' registered.
23:27:30: MovableObjectFactory for type 'BillboardChain' registered.
23:27:30: MovableObjectFactory for type 'RibbonTrail' registered.
23:27:30: *-*-* OGRE Initialising
23:27:30: *-*-* Version 1.7.4 (Cthugha)
23:27:30: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.7.4/RenderSystem_GL
23:27:30: Installing plugin: GL RenderSystem
23:27:30: OpenGL Rendering Subsystem created.
23:27:30: Plugin successfully installed
23:27:30: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.7.4/Plugin_OctreeSceneManager
23:27:30: Installing plugin: Octree & Terrain Scene Manager
23:27:30: Plugin successfully installed
23:27:30: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.7.4/Plugin_ParticleFX
23:27:30: Installing plugin: ParticleFX
23:27:30: Particle Emitter Type 'Point' registered
23:27:30: Particle Emitter Type 'Box' registered
23:27:30: Particle Emitter Type 'Ellipsoid' registered
23:27:30: Particle Emitter Type 'Cylinder' registered
23:27:30: Particle Emitter Type 'Ring' registered
23:27:30: Particle Emitter Type 'HollowEllipsoid' registered
23:27:30: Particle Affector Type 'LinearForce' registered
23:27:30: Particle Affector Type 'ColourFader' registered
23:27:30: Particle Affector Type 'ColourFader2' registered
23:27:30: Particle Affector Type 'ColourImage' registered
23:27:30: Particle Affector Type 'ColourInterpolator' registered
23:27:30: Particle Affector Type 'Scaler' registered
23:27:30: Particle Affector Type 'Rotator' registered
23:27:30: Particle Affector Type 'DirectionRandomiser' registered
23:27:30: Particle Affector Type 'DeflectorPlane' registered
23:27:30: Plugin successfully installed
23:27:30: CPU Identifier & Features
23:27:30: -------------------------
23:27:30: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
23:27:30: * SSE: yes
23:27:30: * SSE2: yes
23:27:30: * SSE3: yes
23:27:30: * MMX: yes
23:27:30: * MMXEXT: yes
23:27:30: * 3DNOW: no
23:27:30: * 3DNOWEXT: no
23:27:30: * CMOV: yes
23:27:30: * TSC: yes
23:27:30: * FPU: yes
23:27:30: * PRO: yes
23:27:30: * HT: no
23:27:30: -------------------------
23:27:30: ******************************
*** Starting GLX Subsystem ***
******************************
23:27:30: GLRenderSystem::_createRenderWindow "OgreWindow(0)", 1x1 windowed miscParams: externalGLControl= macAPI=carbon parentWindowHandle=83886081
23:27:30: GLXWindow::create used FBConfigID = 107
23:27:30: GL_VERSION = 3.0 Mesa 8.0.4
23:27:30: GL_VENDOR = Tungsten Graphics, Inc
23:27:30: GL_RENDERER = Mesa DRI Intel(R) Ivybridge Mobile
23:27:30: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_EXT_transform_feedback
23:27:30: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
23:27:30: ***************************
23:27:30: *** GL Renderer Started ***
23:27:30: ***************************
23:27:30: Registering ResourceManager for type GpuProgram
23:27:30: GLSL support detected
23:27:30: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:27:30: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
23:27:30: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_RGB
23:27:30: RenderSystem capabilities
23:27:30: -------------------------
23:27:30: RenderSystem Name: OpenGL Rendering Subsystem
23:27:30: GPU Vendor: unknown
23:27:30: Device Name: Mesa DRI Intel(R) Ivybridge Mobile
23:27:30: Driver Version: 3.0.0.0
23:27:30: * Fixed function pipeline: yes
23:27:30: * Hardware generation of mipmaps: yes
23:27:30: * Texture blending: yes
23:27:30: * Anisotropic texture filtering: yes
23:27:30: * Dot product texture operation: yes
23:27:30: * Cube mapping: yes
23:27:30: * Hardware stencil buffer: yes
23:27:30: - Stencil depth: 8
23:27:30: - Two sided stencil support: yes
23:27:30: - Wrap stencil values: yes
23:27:30: * Hardware vertex / index buffers: yes
23:27:30: * Vertex programs: yes
23:27:30: * Number of floating-point constants for vertex programs: 4096
23:27:30: * Number of integer constants for vertex programs: 0
23:27:30: * Number of boolean constants for vertex programs: 0
23:27:30: * Fragment programs: yes
23:27:30: * Number of floating-point constants for fragment programs: 4096
23:27:30: * Number of integer constants for fragment programs: 0
23:27:30: * Number of boolean constants for fragment programs: 0
23:27:30: * Geometry programs: no
23:27:30: * Number of floating-point constants for geometry programs: 0
23:27:30: * Number of integer constants for geometry programs: 0
23:27:30: * Number of boolean constants for geometry programs: 0
23:27:30: * Supported Shader Profiles: arbfp1 arbvp1 glsl
23:27:30: * Texture Compression: yes
23:27:30: - DXT: no
23:27:30: - VTC: no
23:27:30: - PVRTC: no
23:27:30: * Scissor Rectangle: yes
23:27:30: * Hardware Occlusion Query: yes
23:27:30: * User clip planes: yes
23:27:30: * VET_UBYTE4 vertex element type: yes
23:27:30: * Infinite far plane projection: yes
23:27:30: * Hardware render-to-texture: yes
23:27:30: * Floating point textures: yes
23:27:30: * Non-power-of-two textures: yes
23:27:30: * Volume textures: yes
23:27:30: * Multiple Render Targets: 8
23:27:30: - With different bit depths: yes
23:27:30: * Point Sprites: yes
23:27:30: * Extended point parameters: yes
23:27:30: * Max Point Size: 255
23:27:30: * Vertex texture fetch: yes
23:27:30: * Number of world matrices: 0
23:27:30: * Number of texture units: 16
23:27:30: * Stencil buffer depth: 8
23:27:30: * Number of vertex blend matrices: 0
23:27:30: - Max vertex textures: 16
23:27:30: - Vertex textures shared: yes
23:27:30: * Render to Vertex Buffer : no
23:27:30: * GL 1.5 without VBO workaround: no
23:27:30: * Frame Buffer objects: yes
23:27:30: * Frame Buffer objects (ARB extension): no
23:27:30: * Frame Buffer objects (ATI extension): no
23:27:30: * PBuffer support: yes
23:27:30: * GL 1.5 without HW-occlusion workaround: no
23:27:30: Registering ResourceManager for type Texture
23:27:30: DefaultWorkQueue('Root') initialising on thread 0x2d90660.
23:27:30: DefaultWorkQueue('Root')::WorkerFunc - thread 0x2f01230 starting.
23:27:30: DefaultWorkQueue('Root')::WorkerFunc - thread 0x2f1d120 starting.
23:27:30: DefaultWorkQueue('Root')::WorkerFunc - thread 0x2c8d0d0 starting.
23:27:30: DefaultWorkQueue('Root')::WorkerFunc - thread 0x2d4c070 starting.
23:27:30: Particle Renderer Type 'billboard' registered
23:27:30: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:27:30: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:27:30: Creating resource group rviz
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/textures' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/fonts' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/models' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/materials' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/materials/scripts' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/materials/glsl120' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/materials/glsl120/nogp' of type 'FileSystem' to resource group 'rviz'
23:27:30: Added resource location '/opt/ros/hydro/share/rviz/ogre_media/materials/scripts120' of type 'FileSystem' to resource group 'rviz'
23:27:30: Parsing scripts for resource group Autodetect
23:27:30: Finished parsing scripts for resource group Autodetect
23:27:30: Parsing scripts for resource group General
23:27:30: Finished parsing scripts for resource group General
23:27:30: Parsing scripts for resource group Internal
23:27:30: Finished parsing scripts for resource group Internal
23:27:30: Parsing scripts for resource group rviz
23:27:30: Parsing script glsl120.program
23:27:30: GLSL compiled : rviz/glsl120/include/pack_depth.frag
23:27:30: GLSL compiled : rviz/glsl120/include/circle_impl.frag
23:27:30: GLSL compiled : rviz/glsl120/depth_circle.frag
23:27:30: GLSL compiled : rviz/glsl120/include/pack_depth.frag
23:27:30: GLSL compiled : rviz/glsl120/depth.frag
23:27:30: GLSL compiled : rviz/glsl120/include/pass_depth.vert
23:27:30: GLSL compiled : rviz/glsl120/depth.vert
23:27:30: GLSL compiled : rviz/glsl120/flat_color.frag
23:27:30: GLSL compiled : rviz/glsl120/include/circle_impl.frag
23:27:30: GLSL compiled : rviz/glsl120/flat_color_circle.frag
23:27:30: GLSL compiled : rviz/glsl120/indexed_8bit_image.frag
23:27:30: GLSL compiled : rviz/glsl120/include/circle_impl.frag
23:27:30: GLSL compiled : rviz/glsl120/include/circle_impl.frag
23:27:30: GLSL compiled : rviz/glsl120/pickcolor_circle.frag
23:27:30: GLSL compiled : rviz/glsl120/pickcolor.frag
23:27:30: GLSL compiled : rviz/glsl120/point.vert
23:27:30: GLSL compiled : rviz/glsl120/include/pass_depth.vert
23:27:30: GLSL compiled : rviz/glsl120/point.vert(with_depth)
23:27:30: GLSL compiled : rviz/glsl120/shaded_circle.frag
23:27:30: GLSL compiled : rviz/glsl120/smooth_square.frag
23:27:30: Parsing script nogp.program
23:27:30: GLSL compiled : rviz/glsl120/nogp/billboard_tile.vert
23:27:30: GLSL compiled : rviz/glsl120/include/pass_depth.vert
23:27:30: GLSL compiled : rviz/glsl120/nogp/billboard_tile.vert(with_depth)
23:27:30: GLSL compiled : rviz/glsl120/nogp/billboard.vert
23:27:30: GLSL compiled : rviz/glsl120/include/pass_depth.vert
23:27:30: GLSL compiled : rviz/glsl120/nogp/billboard.vert(with_depth)
23:27:30: GLSL compiled : rviz/glsl120/nogp/box.vert
23:27:30: GLSL compiled : rviz/glsl120/include/pass_depth.vert
23:27:30: GLSL compiled : rviz/glsl120/nogp/box.vert(with_depth)
23:27:30: GLSL compiled : rviz/glsl120/nogp/box.frag
23:27:30: Parsing script indexed_8bit_image.material
23:27:30: GLSL compiled : rviz/glsl120/indexed_8bit_image.vert
23:27:30: Parsing script point_cloud_point.material
23:27:30: GLSL compiled : rviz/glsl120/pass_color_circle.frag
23:27:30: Parsing script point_cloud_tile.material
23:27:30: GLSL compiled : rviz/glsl120/pass_color.frag
23:27:30: Parsing script default_pick_and_depth.material
23:27:30: GLSL compiled : rviz/glsl120/black.frag
23:27:30: Parsing script point_cloud_flat_square.material
23:27:30: Parsing script point_cloud_sphere.material
23:27:30: Parsing script point_cloud_box.material
23:27:30: Parsing script point_cloud_square.material
23:27:30: Parsing script arial.fontdef
23:27:30: Finished parsing scripts for resource group rviz
23:27:30: GLRenderSystem::_createRenderWindow "OgreWindow(1)", 100x30 windowed miscParams: externalGLControl= macAPI=carbon parentWindowHandle=79692014
23:27:30: GLXWindow::create used FBConfigID = 107
23:27:31: Mesh: Loading rviz_sphere.mesh.
23:27:31: Texture: SelectionRect0Texture: Loading 1 faces(PF_R8G8B8A8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
23:27:31: Mesh: Loading rviz_cylinder.mesh.
23:27:31: Mesh: Loading rviz_cone.mesh.
23:27:34: GLSL link result :