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tyvm for the logs, with vsync or a limiter on, the client spends the frame waiting rather than working, so CPU time never shows up found the glow bug your logs also showed that a per model position does reach that call site, so if you get a chance, one session with AnimLod turned on would answer whether |
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wow_optimize_2026-08-23_09-34-31.log Here you go~ |
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Since uncapped FPS logs seem very important for the project, I disabled my cap so you could have a bunch of these logs.
I'm not exactly sure at what point I disabled my FPS cap, so I'm attaching all of the logs.
There's a bunch of openworld stuff in Durotar, Barrens, and Silverpine Forest.
There should be some Dalaran and plenty of Orgrimmar in there too.
wow_optimize_2026-08-21_23-00-20.log
wow_optimize_2026-08-21_23-33-18.log
wow_optimize_2026-08-22_00-07-21.log
wow_optimize_2026-08-22_06-57-28.log
wow_optimize_2026-08-22_06-58-34.log
wow_optimize_2026-08-22_14-00-42.log
wow_optimize_2026-08-22_15-29-37.log
wow_optimize_2026-08-22_17-04-20.log
wow_optimize_2026-08-22_18-41-20.log
It wasn't too bad with the profiling, so I can get you raid logs from OS25 and EoE25 tomorrow.
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