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mainInit.scd
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/*
Tech setup:
- Each player should pick a part 1-3
- go to player1.andthewaterreceded.org , player2, player3
- swipe up on your screen to make fullscreen
- look for green dot to make sure there is a connection
Performance instructions:
- play when the shape turns green for the duration of the shape
- interpret the shapes as attack/release diagrams for loudness
- for pitch take the map the x axis of the phone to the comfortable range of pitch of your instrument
-the lower the shape on the screen the lower the pitch
- does not need to be exact, just shows a change over time
- can tune with electronics
second movement:
- interpret dot size as loudness
*/
//run this to initialize
//start composition from GUI
(
// s.options.outDevice_("Saffire");
s.options.numOutputBusChannels_(22);
s.options.numPrivateAudioBusChannels = 1024;
s.options.memSize = 8192 * 16;
s.options.sampleRate_(44100);
~defaultOut = 0;
s.waitForBoot{
//connect to webserver
b = NetAddr.new("209.177.90.179", 9000);
// local
// b = NetAddr.new("localhost", 9000);
Require("SynthDefs");
s.sync;
2.wait;
Require("buses");
Require("loadWeatherData");
Require("recipeDataPrep/*");
Require("asciiToScale");
//recipe patterns and sync
Require("recipePatterns.scd");
Require("recipeNotationSend.scd");
Require("recipePatternSeq.scd");
s.sync;
Require("startComp.scd");
s.sync;
Require("GUI");
};
)