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when using SoundMixer.stopAll() i cant play the sound again #19

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GoogleCodeExporter opened this issue Aug 10, 2015 · 3 comments
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@GoogleCodeExporter
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Hi, first tank you for your help and your great work to provide a class that 
hellp lot of people.

What steps will reproduce the problem?

All work great, but when i use
SoundMixer.stopAll();
after that, i cant play the sounds again.

What version of the product are you using? On what operating system?
v0.9, windows 7 64 bit, flash CS6,


Original issue reported on code.google.com by [email protected] on 24 Apr 2013 at 11:28

@GoogleCodeExporter
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I am also experiencing the same issue. Hopefully, someone could point us to the 
right direction on how to fix this.

Original comment by [email protected] on 4 Sep 2013 at 4:38

@GoogleCodeExporter
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Thanks for the library, have been working with it and helps a lot in my project.

I have the same issue posted by Ahmed though. I also need an alternative, as 
channelname.stop(); isn't working on my side, perhaps it might be that sound is 
somewhat short.

Regards

Original comment by [email protected] on 25 Feb 2014 at 8:43

@GoogleCodeExporter
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Thank you for your great effort in this library. 

I have a problem like this. when I stop the sound and change the source of the 
sound it does not play the sound. it fins the sound, loads it but do not play 
the sound in the second call. 

Best.  

Original comment by [email protected] on 28 May 2014 at 11:50

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