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The rule of collision penalty #65
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hi, the relative dist is a measurement of the euclidean distance between the drone center and the obstacle. If the actual relative dist is larger than the section range, relative dist will be clipped as the maximum detection range. otherwise, it is the same as the actual dist. |
OK. Then, you have to check https://github.com/uzh-rpg/flightmare/blob/092ff357139b2e98fc92bcdee50f38f85b55246d/flightlib/src/envs/vision_env/vision_env.cpp#L296-L300 grammerly. I mean the usage of |
ohhhhhhhhhhh, |
thanks a lot @tongtybj |
You are welcome. Actually, I also trained with the true |
I didn't tune the reward. I am not surprised that the result is not good. Some general suggestions are
|
Thanks a lot for your important advice! |
@yun-long
Hi, yunlong, thank you for developing this amazing repository.
There is one thing that need your double check, which is the rule of collision penalty:
https://github.com/uzh-rpg/flightmare/blob/092ff357139b2e98fc92bcdee50f38f85b55246d/flightlib/src/envs/vision_env/vision_env.cpp#L296-L300
I have confirmed the result of
relative_dist
would be either1
ormax_detection_range_
according to this coding.I am not sure whether you code like this intentionally, or maybe following coding would be better?
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