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Add the ability to add spots for a specific origin #2
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The repo description wasn't lying |
Can you add me on Discord actually? I tried friending you but you don't accept requests. I thoroughly examined the logic the mod currently uses and have two ideas regarding the way to implement this (and a spreadsheet to prove that both algorithms work) and I wish not to force a design decision upon a mod that's still very much yours. |
If you want I can transfer the mod to you btw. You'd probably manage it better than me, I end up being too busy most of the year to work on all my mods, to the point where I've basically dropped active support and development for all but a couple mods |
Writing this as a reminder to myself to investigate why the error doesn't send the proper feedback. |
Essentially, instead of the count of players with any given origin being, and both queried/specified/modified with a get/set/change command as for resources.n
orn+1
, have it asn
ton+i+j+1
, with the offsets represented asi
andj
here being a global offset, and an origin-specific offset respectivelyEdit: I have thought about it for longer and came up with a better system. As with what I had imagined as first, it naturally defaults to the current behavior when all the parameters are set to 0.
Edit: adding
twothree things here:as suggested by Rem_Imaginis on CurseForge, the mod's effects should be able to be turned on/off for specific layers using commandsdone in PR, next step would be to allow certain players to be immune to the filtering (they should probably still count towards the limits or else that would be a pain to manage).Besides being able to set offsets from resources/scoreboards I don't think the mod can get more customizable than this without putting a lot of work into it.
By the way good luck with your worldgen mod, which is I believe what you're busy with at the moment.
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