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Muting a player in-game does not mute them form the map #1574
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There is no common 'mute' setting in vanilla, bukkit, or forge - any muting is implemented by specific other plugins (by cancelling normal player chat events - which web messages are not). Any such support would need to be implemented via the appropriate Dynmap-* style mod (e.g. Dynmap-Essentials for the Essentials /mute command). |
This makes sense keeping them separate, You're Dynmap-Essentials looks abandoned, Ill post this request there. |
Not abandoned - just no particular need to update (still works, so nothing to fix). That was a big part of why I split the plugin support out - most plugin support rarely-if-ever needs to be updated, but putting it in the core plugin would drive testing overheard (particularly since I've got about a dozen of those Dynmap-* plugins). |
Your right, I just went through Essentials data and couldn't find anything worth implementing apart from Mute, I moved this to the right location. Thanks again for the Lightning fast response. |
Closing in favor of new issue (webbukkit/Dynmap-EssentialsX#7) |
This has turned out to be a problem recently, punishing players by Mute, they can still talk via the map.
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