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Muting a player in-game does not mute them form the map #1574

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TomLewis opened this issue Apr 16, 2014 · 5 comments
Closed

Muting a player in-game does not mute them form the map #1574

TomLewis opened this issue Apr 16, 2014 · 5 comments

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@TomLewis
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This has turned out to be a problem recently, punishing players by Mute, they can still talk via the map.

@mikeprimm
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There is no common 'mute' setting in vanilla, bukkit, or forge - any muting is implemented by specific other plugins (by cancelling normal player chat events - which web messages are not). Any such support would need to be implemented via the appropriate Dynmap-* style mod (e.g. Dynmap-Essentials for the Essentials /mute command).

@TomLewis
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This makes sense keeping them separate, You're Dynmap-Essentials looks abandoned, Ill post this request there.
If not as an alternative any chance of implementing something simple for blocking users from the map via IP/UUII/Username via a simple text file? I think you already respect bans, but I have the problem with some annoying users sending things though chat that I would like to "mute" from the map alone.

@mikeprimm
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Not abandoned - just no particular need to update (still works, so nothing to fix). That was a big part of why I split the plugin support out - most plugin support rarely-if-ever needs to be updated, but putting it in the core plugin would drive testing overheard (particularly since I've got about a dozen of those Dynmap-* plugins).

@TomLewis
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Your right, I just went through Essentials data and couldn't find anything worth implementing apart from Mute, I moved this to the right location. Thanks again for the Lightning fast response.

@mikeprimm
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Closing in favor of new issue (webbukkit/Dynmap-EssentialsX#7)

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