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Updated Missile functionality to 4.21.2 #1

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Note: OnOverlapBegin still giving problems, commented out until is fixed.

  • Removed "MyCharacter" and Missile Mesh dependencies so it can also be used on other projects.
  • Fixed a bug where the target was never set.

Bug in line 101. Never searches a new target because target is always Null at beggining. Fixed.

Bonus: 
- Removed dependency to the missile mesh.

Note: 
- OnOverlapBegins still not working, I am too noob to fix that. I will come back later when I know how to.
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