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// - This file contains the main application logic. | ||
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use crate::{ | ||
deck::{Card, Deck}, | ||
tui, | ||
}; | ||
use crossterm::event::{self, Event, KeyCode, KeyEvent, KeyEventKind}; | ||
use ratatui::{ | ||
prelude::*, | ||
symbols::border, | ||
widgets::{block::*, *}, | ||
}; | ||
use std::io; | ||
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#[derive(Debug, Default)] | ||
pub struct App { | ||
money: u8, | ||
exit: bool, | ||
deck: Deck, | ||
cards_drawn: Vec<Card>, | ||
doubled: bool, | ||
lost: bool, | ||
won: bool, | ||
game_over: bool, | ||
games_played: u8, | ||
} | ||
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impl App { | ||
/// runs the application's main loop until the user quits | ||
pub fn run(&mut self, terminal: &mut tui::Tui) -> io::Result<()> { | ||
self.deck = Deck::new(); | ||
self.money = 100; | ||
while !self.exit { | ||
terminal.draw(|frame| self.render_frame(frame))?; | ||
self.handle_events()?; | ||
} | ||
Ok(()) | ||
} | ||
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fn render_frame(&self, frame: &mut Frame) { | ||
frame.render_widget(self, frame.size()); | ||
} | ||
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fn handle_events(&mut self) -> io::Result<()> { | ||
match event::read()? { | ||
// it's important to check that the event is a key press event as | ||
// crossterm also emits key release and repeat events on Windows. | ||
Event::Key(key_event) if key_event.kind == KeyEventKind::Press => { | ||
self.handle_key_event(key_event) | ||
} | ||
_ => {} | ||
}; | ||
Ok(()) | ||
} | ||
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fn handle_key_event(&mut self, key_event: KeyEvent) { | ||
match key_event.code { | ||
KeyCode::Char('q') => self.exit(), | ||
KeyCode::Char('y') => self.handle_double(), | ||
KeyCode::Enter | KeyCode::Char(' ') => self.handle_draw(), | ||
_ => {} | ||
} | ||
} | ||
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fn handle_draw(&mut self) { | ||
if self.game_over { | ||
return; | ||
} | ||
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if self.lost { | ||
self.lost = false; | ||
self.cards_drawn.clear(); | ||
if self.money < 10 { | ||
self.handle_game_over(); | ||
return; | ||
} | ||
} | ||
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if self.won { | ||
self.won = false; | ||
self.cards_drawn.clear(); | ||
} | ||
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if self.cards_drawn.len() == 0 { | ||
self.bet(); | ||
self.games_played += 1; | ||
} | ||
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self.deck.shuffle(); | ||
let card = self.deck.peek().unwrap(); | ||
if self.cards_drawn.contains(card) { | ||
self.cards_drawn.push(card.clone()); | ||
self.handle_loss(); | ||
return; | ||
} else { | ||
self.cards_drawn.push(card.clone()); | ||
} | ||
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if self.cards_drawn.len() == 10 { | ||
self.handle_win(); | ||
} | ||
} | ||
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fn handle_loss(&mut self) { | ||
self.lost = true; | ||
self.doubled = false; | ||
} | ||
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fn handle_win(&mut self) { | ||
self.return_money(); | ||
self.doubled = false; | ||
self.won = true; | ||
} | ||
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fn handle_double(&mut self) { | ||
if self.cards_drawn.len() == 3 && !self.doubled && self.money >= 10 { | ||
self.doubled = true; | ||
self.bet(); | ||
} | ||
} | ||
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fn exit(&mut self) { | ||
self.exit = true; | ||
} | ||
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fn bet(&mut self) { | ||
if self.money < 10 { | ||
self.handle_game_over(); | ||
return; | ||
} | ||
self.money -= 10; | ||
} | ||
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fn handle_game_over(&mut self) { | ||
self.game_over = true; | ||
} | ||
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fn return_money(&mut self) { | ||
self.money += if self.doubled { 40 } else { 20 }; | ||
} | ||
} | ||
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impl Widget for &App { | ||
fn render(self, area: Rect, buf: &mut Buffer) { | ||
let title = Title::from(" Copy Cards ".bold()); | ||
let instructions = Title::from(Line::from(vec![ | ||
" Draw new card ".into(), | ||
"<Enter | Space>".blue().bold(), | ||
" Double bet (at 3rd card drawn) ".into(), | ||
"<Y>".blue().bold(), | ||
" Quit ".into(), | ||
"<Q> ".blue().bold(), | ||
])); | ||
let block = Block::default() | ||
.title(title.alignment(Alignment::Center)) | ||
.title( | ||
instructions | ||
.alignment(Alignment::Center) | ||
.position(Position::Bottom), | ||
) | ||
.borders(Borders::ALL) | ||
.border_style(Style::default().fg(Color::White)) | ||
.border_type(BorderType::Rounded) | ||
.border_set(border::THICK); | ||
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let has_doubled_text = if self.doubled { | ||
"Doubled".green() | ||
} else { | ||
"Not doubled".red() | ||
}; | ||
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let text = Text::from(vec![ | ||
Line::from(vec![ | ||
"Games played: ".into(), | ||
self.games_played.to_string().yellow(), | ||
" - ".into(), | ||
"Money: ".into(), | ||
(self.money.to_string() + "$").green(), | ||
" - ".into(), | ||
has_doubled_text, | ||
]), | ||
Line::from(vec![ | ||
// explain the game | ||
"The goal is to draw 10 cards without drawing the same card twice.".into(), | ||
]), | ||
Line::from(vec![ | ||
"You can double your bet at the ".into(), | ||
"3rd".yellow(), | ||
" card drawn.".into(), | ||
]), | ||
]); | ||
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Paragraph::new(text) | ||
.centered() | ||
.block(block) | ||
.render(area, buf); | ||
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if self.game_over { | ||
let text = Text::from(vec![Line::from("Game Over".red().bold())]); | ||
let new_area = area.clone().inner(&Margin { | ||
horizontal: area.width / 4, | ||
vertical: (area.height - 3) / 2, | ||
}); | ||
// create padding around the cards_drawn | ||
Paragraph::new(text) | ||
.alignment(Alignment::Center) | ||
.block( | ||
Block::default() | ||
.borders(Borders::NONE) | ||
.title_alignment(Alignment::Center) | ||
.padding(Padding::vertical(new_area.height / 2 - 1)), | ||
) | ||
.render(new_area, buf); | ||
} else { | ||
let cards = self | ||
.cards_drawn | ||
.iter() | ||
.map(|card| card.to_string()) | ||
.collect::<Vec<_>>(); | ||
let cards = cards.join(" "); | ||
let text = Text::from(vec![Line::from(cards)]); | ||
let new_area = area.clone().inner(&Margin { | ||
horizontal: area.width / 4, | ||
vertical: (area.height - 3) / 2, | ||
}); | ||
// create padding around the cards | ||
Paragraph::new(text) | ||
.alignment(Alignment::Center) | ||
.block( | ||
Block::default() | ||
.borders(Borders::NONE) | ||
.title(format!( | ||
" Cards Drawn: {} {}{}", | ||
self.cards_drawn.len(), | ||
if self.lost { "- Lost " } else { "" }, | ||
if self.won { "- Won " } else { "" } | ||
)) | ||
.title_alignment(Alignment::Center), | ||
) | ||
.render(new_area, buf); | ||
} | ||
} | ||
} |
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