Pre Release Build 1.0.7.1607111
Pre-release- Latest Version set to 1607111
- Release Build 1.0.7
[ALL] Updated version to 1.0.7.1607111 clusterbuild 1.62.137464 - Public Release Candidate/Apex Sneak Preview
[map index] Indexed Tanoa using new BIS objects file against Arma 3 RC 1.62 build (may need new index on release)
[map index] WIP Tanoa index (original object files against Dev 1.63) prefix with _
[Main] Removed obsolete Al Rayak data
[Map Indexing] Re-Index Al Rayak v0.43
[Main] Removed obsolete N'Ziwasogo data N'Ziwasogo re-indexed and staticdata moved to standalone map file. Cleaned up staticdata.
[Map Indexing] Re-Index N'Ziwasogo v0.94
[Map Indexing] Updated Blacklist Please stop overwriting me!
[Map Indexing] added object blacklist
[mil_placement] Ensure helicopters spawn on helipads in case of indexing issues
[Map Indexing] Bozcaada v1.1.1 (2016-06-07)
[Map Indexing] Sarugao A3 v1.0
[map indexing] Added initial Tanoa map index (untested)
[sys_indexer] Updated debug message
[tools] Added install script for local CouchDB
[mil_OPCOM] Fixed Unable to stop aysmmetric OPCOMs #48
[Maps] CUP Nogova Index Thanks to jtgibson
[license] Removing old license
[license] LICENSE.txt
[license] LICENSE.txt
[Main] Re-index Gunkizli v0.5
[ui] Updated ALiVE UI on main menu to fit with APEX main menu
[main] Added APEX factions and assets to static data
[main] Moved static data into a set of hpp files for easier maintenance.
[sup_combatsupport] Fixed issue where no containers were found for slingloading when using side value
[sup_command] Added combat indicators above profiles in combat to intel marking units
[sys_profile] Improved veh vs veh virtual combat
[sys_logistics] Adjust weighting for cars to be more accurate
[civ_placement] Added module parameter that truly implements no filtering of civilian objectives. Use only on maps that are not densely populated with civ buildings.
[sys_profile] Fixed vehicle assignments breaking when a vehicle died in virtual combat, Fixed vehicles exploding on spawn again (may always be possible, lessened chances though), Vehicles removed in virtual combat also have their crew removed from their commanding entity. Fixed undefined hitpoint error. Improved depth of depth of veh vs inf virtual combat
[sup_combatsupport] Fixed issue where transport errored if the vehicle did not support slingloading
[ALL] the big one
[ALL] moar
[ALL] OMG tabs
[ALL] more
[ALL] convert tabs to spaces
[ALL] convert tabs to spaces
[ui] Convert tabs to spaces
[x_lib] Convert tabs to spaces
[sys_profile] Convert tabs to spaces
[sup_combatsupport] Convert tabs to spaces
[splashscreen] Convert tabs to spaces
[missions] Convert tabs to spaces
[mil_placement_custom] Convert tabs to spaces
[mil_placement] Convert tabs to spaces
[All] Converted tabs to spaces
[amb_civ_command] Converted tabs to spaces - coding guidelines
[ALL]Little clarification
[x-lib] Fix groups listing for IND_F in logistics tablet
[sup_combat_support] Make IND_F mortars work, sort of
[mil_logistics] Updated LOGCOM logic to determine best method of resupply for AI.
[mil_opcom] OPCOM no longer determines the method of resupply for logistics
[sys_profile] Improved depth of virtual combat for inf vs inf and inf vs veh, needs further balancing
[sys_profile] Fixed unit profileIndex variables being incorrect when units were removed an active profile
[x_lib] Corrected header for fnc_vehicleSetDamage
[x_lib] eventLog can now handle string class references for event distribution
[sys_profile] profileCombatHandler now tracks profiles in combat, reformed combat events, fixed corrupt entity profiles, profiles no longer virtually attack players, fixed heavily damaged vehicles potentially exploding after spawn, fixed error if profiles "missed" their target
[mil_logistics] Added ability for OPCOM to receive motorized groups via slingload. Fixed bug where OPF_F did not find motorized groups.
[sys_profile] Removed debug lines, tied combat simulation to simulation rate
[sys_profile] Updated profileVehicle to handle profiles that are slung by a chopper. Added debug too.
[sys_profile] Added fnc_profileGetDamageOutput
[sys_profile] Combat Rework Stage 1 (Occasional minor issues remain)
[mil_logistics] Fixes error where payload profiles do not exist for AI OPCOM logcom request. Fixes #39
[sup_player_resupply] Added current force pool status to the Logistics tablet UI #8
[ALL] Updated stringtable.xml and replace English entries with Original. Added in missing strings. Fixes #38
[map indexing] Added Sugar Lake (WIP)
[sys_profile] Fixed potential corruption of entity profiles if units were killed too quickly during the spawning process
[sup_combatsupport] Ensure transport choppers don't try to slingload if they already are slingloading etc.
[sys_profile] Corrected header for fnc_removeProfileVehicleAssignments
[sys_profile] Improved unit spawning on slopes
[sup_combatsupport] Added slingloading to combat support transport functionality. Can now call transport assets to slingload and unhook cargo/vehicles.
[sys_profile] Corrected header for fnc_removeProfileVehicleAssignment
[sys_profile] Speed up and improve fluidity of unit spawning
[sys_profile] Removed trailing spaces in fnc_profileHandler
[sys_profile] Staged files in preparation for combat rework
[sys_profile] Fixed unit deletion in removeUnit operation if profile was active
[sys_profile] Fixed random formation assignment
[main] Fixed issue where logistics saving would hang due to incorrect check. Fixes #35
[mil_logistics] Convoy vehicles now return to base once cargo has been unloaded.
[main] Ensure static data looks for file using lowercase map name
[map indexing] Added Diyala Province, Iraq
[sys_profile] Added debug output for slingloading
[mil_logistics] Added ability to deliver Support groups. Fixed issue where cargo containers could not be slung by certain helis.
[mil_logistics] Added slingloading of groups with vehicles (WIP), fixed boat spawning again.
[sup_player_resupply] Minor updates to tablet UI
[fnc_analysis] Correct function header for getClosestSea
[mil_logistics] Added ability to paradrop motorized groups
[mil_logistics] Ensure boats being spawned do not get destroyed.
[mil_logistics] Support slingloading boats to locations on water.
[sup_player_resupply] Max parachute weight now 18000kg, no longer displays vehicles that cannot be slingloaded with helicopter insertions or vehicles that are too heavy to paradrop.
[sup_player_resupply] Fixed issue with group blacklists
[sup_player_resupply] Added support for slingloading (empty) vehicles, plus a few minor tweaks.
[mil_logistics] Helicopters will now slingload containers when necessary to conduct heavier player resupply missions
[main] Updated staticData to include Heli DLC cargo containers and helicopters for player resupply (DLC not required). Removed ability to air drop tanks and APCs. Added option to air drop motorized groups. Added option to resupply armored, mechanized and motorized groups via road.
[sup_player_resupply] Adjusted text on player resupply tablet to be more clear.
[sup_player_resupply] Adjusted player resupply weight limits. Heli insertion limits now based on the actual helicopter load maximums. Increased convoy and air drop to more realistic weight limits.
[sys_profile] Enable profiles to be spawned/despawned with sling load
[sys_logistics] Increased Static type object weight factor. Most Static classes are buildings or fortifications.
[sys_logistics] Added ALiVE containers to logistics, adjusted placement of objects when unloaded to consider object size.
[sys_indexer] Set object categorization param as a BOOL
[sup_command] Operations and Intel tablets now function without error when no virtual ai module is placed
[mil_c2istar] Check for _data being nil
[fnc_analysis] Fix: Lazy eval with {}. Thanks @Glowbal
[fnc_analysis] Tweak: Using lazy evaluation (Glowbal)
[fnc_analysis] Check whether _sectordata is array
[sys_data] Fix #25
[mil_c2istar] Fix issue where C2ISTAR did not initialise if Virtual AI module is not placed. #26 @SpyderBlack723 to check
[main] Added some additional modules to debugging defines
[sys_sitrep] Added the ability to delete SITREPs (markers from screen and from database on next restart). Default keybind is SHIFT+DEL. Fixes #11
[sys_patrolrep] Fix issue where waiting to hook briefing screen either took too long or did not complete for SP
[sys_patrolrep] Added the ability to delete Patrol Reports (markers and from database for next restart), default keybind is SHIFT+DEL #11
[sup_combatsupport] Fix issue where respawned assets did not use audio messages
[sup_player_resupply] Added vanilla audio radio messages to logistics requests, option to switch off in module
[sup_combatsupport] Cleaned up text based radio messages
[sup_combatsupport] Added Arma 3 audio radio messages to combat support requests where applicable. Audio is optional.