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ALiVE Release 2.1.1.230913

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@DarrellJMartin DarrellJMartin released this 13 Sep 08:58
· 43 commits to master since this release

ALiVE Changelog version 2.1.1.230913

Latest Version set to 230913
Major Release Build 2.1.1

[ALL] Updated version to 2.1.1.2309131 - Clusterbuild 2.14.150957 - Public Stable (Game Update 2.14 Anniversary Bonus Content, Enhanced Video Options, Platform Support)

[X_LIB] Added function: ALIVE_fnc_detectDLC

  • Description: Detects CDLC present in getLoadedModsInfo array
  • Parameters: Scalar - DLC appId
  • Returns: Boolean - true if search term is found, false if not
  • Example:
  • (App ID, 1175380: Arma 3 Creator DLC: Spearhead 1944)
  • [1175380] call ALIVE_fnc_detectDLC;

[MIL_LOGISTICS] Minor debug update

[MIL_OPCOM] Minor debug update

[MIL_LOGISTICS] Minor debug update

[MIL_LOGISTICS] New module parameters:

  • Increment capturing side's startForceStrength on objective capture. true/false (BOOL)
  • Factor % amount to increase startForceStrength on objective capture. 1,4,6,8,10 (NUMBER)
  • Decrement losing side's startForceStrength on objective capture. true/false (BOOL)
  • Factor % amount to decrease startForceStrength on objective capture. 1,4,6,8,10 (NUMBER)
  • NOTES:
  • startForceStrength types (Infantry","Motorized","Mechanized","Armored" etc) are incremented/decremented by % factor according to their assigned weights. Zero values will not be increased. (BIS_fnc_selectRandomWeighted).
  • The increment/decrement amount is calculated from a sum of the startForceStrength values * factor / 100.
  • As more objectives are captured and the startForceStrength count increases so will the resulting increment amount therefore scenarios where there are many objectives, a lower factor is suggested.
  • Activating the decremental options can be used to negate increases by reducing a side's startForceStrength when losing an objective. Side increment & decrement factor percentages do not have to be the same!.

[MIL_OPCOM] Additional debugging lines

[SYS_PROFILE] Catch empty _slingLoadClass array

[SYS_PROFILE] Fix for land entities spawning-in near player when entities traversing water. Kand entities will now only spawn-in when reaching land.

[INDEX] Updated Livonia index from newly decrypted contact files (Arma update 2.14RC)

[MIL_PLACEMENT_SPE] Updated call to ALIVE_fnc_garrison

[MIL_PLACEMENT] Added unit garrison guard dynamic patrolling. Garrisoned guards now patrol buildings and locations.

  • The density of guard groups was hardcoded to 1 group. This is corrected.
  • The density group number is now directly tied to the infantry profile numbers.
  • The functionality switches off the alive garrison whitelist priority dynamically when a certain number of garrison groups are parsed per location (greater than 3) therefore spreading larger units numbers out to more buildings dynamically (increase the guardRadius parameter!).
  • Updated guardProbability values. The density of guard groups as described above.
  • Added guardRadius module parameter. Garrison guard groups will patrol within the specified radius.
  • Added guardPatrolPercentage module parameter. The percentage of guard groups units that will patrol.

[CIV_PLACEMENT] Added unit garrison guard dynamic patrolling & roadblock locations.

  • Updated guardProbability values. The density of guard groups (taken from infantry profile numbers).
  • Added guardRadius module parameter. Garrison guard groups will patrol within the specified radius.
  • Added guardPatrolPercentage module parameter. The percentage of guard groups units that will patrol.

[MIL_PLACEMENT_CUSTOM] Added unit garrison guard dynamic patrolling.

  • Updated guardProbability values. The density of guard groups (taken from infantry profile numbers).
  • Added guardRadius module parameter. Garrison guard groups will patrol within the specified radius.
  • Added guardPatrolPercentage module parameter. The percentage of guard groups units that will patrol.

[MIL_LOGISTICS] Updated call to ALIVE_fnc_managedGarrison

[X_LIB] Added ALiVE_fnc_groupGarrisonSPE & ALiVE_fnc_infantryGuardProbabilityCount functions

[INDEX] Updated index for CDLC CSLA Iron Curtain Gabreta Terrain

New Garrison Infantry Video (sped up)
https://www.kellys-heroes.eu/files/Arma3/alive/

New Garrison Infantry Parameters
garrison-settings

Garrison test missions for mil placement (mil obj), mil placement (civ obj) & mil placement custom modules
ALiVE_Garrison_Test_MP.Stratis.zip
ALiVE_Garrison_Test_CP.Stratis.zip
ALiVE_Garrison_Test_CMP.Stratis.zip

NOTE
You might want to adjust your existing placement modules in your missions as until you do the new garrison parameters will use the default settings.

New Force Strength Parameters
startforcestrength

New Livonia index from newly decrypted contact files
Livonia-index

New Gabreta index for CDLC CSLA Iron Curtain
gabreta-index