ALiVE Release 2.1.1.230913
ALiVE Changelog version 2.1.1.230913
Latest Version set to 230913
Major Release Build 2.1.1
[ALL] Updated version to 2.1.1.2309131 - Clusterbuild 2.14.150957 - Public Stable (Game Update 2.14 Anniversary Bonus Content, Enhanced Video Options, Platform Support)
[X_LIB] Added function: ALIVE_fnc_detectDLC
- Description: Detects CDLC present in getLoadedModsInfo array
- Parameters: Scalar - DLC appId
- Returns: Boolean - true if search term is found, false if not
- Example:
- (App ID, 1175380: Arma 3 Creator DLC: Spearhead 1944)
- [1175380] call ALIVE_fnc_detectDLC;
[MIL_LOGISTICS] Minor debug update
[MIL_OPCOM] Minor debug update
[MIL_LOGISTICS] Minor debug update
[MIL_LOGISTICS] New module parameters:
- Increment capturing side's startForceStrength on objective capture. true/false (BOOL)
- Factor % amount to increase startForceStrength on objective capture. 1,4,6,8,10 (NUMBER)
- Decrement losing side's startForceStrength on objective capture. true/false (BOOL)
- Factor % amount to decrease startForceStrength on objective capture. 1,4,6,8,10 (NUMBER)
- NOTES:
- startForceStrength types (Infantry","Motorized","Mechanized","Armored" etc) are incremented/decremented by % factor according to their assigned weights. Zero values will not be increased. (BIS_fnc_selectRandomWeighted).
- The increment/decrement amount is calculated from a sum of the startForceStrength values * factor / 100.
- As more objectives are captured and the startForceStrength count increases so will the resulting increment amount therefore scenarios where there are many objectives, a lower factor is suggested.
- Activating the decremental options can be used to negate increases by reducing a side's startForceStrength when losing an objective. Side increment & decrement factor percentages do not have to be the same!.
[MIL_OPCOM] Additional debugging lines
[SYS_PROFILE] Catch empty _slingLoadClass array
[SYS_PROFILE] Fix for land entities spawning-in near player when entities traversing water. Kand entities will now only spawn-in when reaching land.
[INDEX] Updated Livonia index from newly decrypted contact files (Arma update 2.14RC)
[MIL_PLACEMENT_SPE] Updated call to ALIVE_fnc_garrison
[MIL_PLACEMENT] Added unit garrison guard dynamic patrolling. Garrisoned guards now patrol buildings and locations.
- The density of guard groups was hardcoded to 1 group. This is corrected.
- The density group number is now directly tied to the infantry profile numbers.
- The functionality switches off the alive garrison whitelist priority dynamically when a certain number of garrison groups are parsed per location (greater than 3) therefore spreading larger units numbers out to more buildings dynamically (increase the guardRadius parameter!).
- Updated guardProbability values. The density of guard groups as described above.
- Added guardRadius module parameter. Garrison guard groups will patrol within the specified radius.
- Added guardPatrolPercentage module parameter. The percentage of guard groups units that will patrol.
[CIV_PLACEMENT] Added unit garrison guard dynamic patrolling & roadblock locations.
- Updated guardProbability values. The density of guard groups (taken from infantry profile numbers).
- Added guardRadius module parameter. Garrison guard groups will patrol within the specified radius.
- Added guardPatrolPercentage module parameter. The percentage of guard groups units that will patrol.
[MIL_PLACEMENT_CUSTOM] Added unit garrison guard dynamic patrolling.
- Updated guardProbability values. The density of guard groups (taken from infantry profile numbers).
- Added guardRadius module parameter. Garrison guard groups will patrol within the specified radius.
- Added guardPatrolPercentage module parameter. The percentage of guard groups units that will patrol.
[MIL_LOGISTICS] Updated call to ALIVE_fnc_managedGarrison
[X_LIB] Added ALiVE_fnc_groupGarrisonSPE & ALiVE_fnc_infantryGuardProbabilityCount functions
[INDEX] Updated index for CDLC CSLA Iron Curtain Gabreta Terrain
New Garrison Infantry Video (sped up)
https://www.kellys-heroes.eu/files/Arma3/alive/
New Garrison Infantry Parameters
Garrison test missions for mil placement (mil obj), mil placement (civ obj) & mil placement custom modules
ALiVE_Garrison_Test_MP.Stratis.zip
ALiVE_Garrison_Test_CP.Stratis.zip
ALiVE_Garrison_Test_CMP.Stratis.zip
NOTE
You might want to adjust your existing placement modules in your missions as until you do the new garrison parameters will use the default settings.