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ALiVE Changelog version 2.1.7.2412121

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@DarrellJMartin DarrellJMartin released this 12 Dec 20:45
· 8 commits to master since this release

Latest Version set to 2412121
Release Build 2.1.7

[ALL] Updated ALiVE version to 2.1.7.2412121 - Clusterbuild 2.18.152405 - A3 Public Stable

[INDEX] Updated Cam Lao Nam terrain for S.O.G. Prairie Fire 1.3.1

[INDEX] Updated Lythium

[MISSIONS] ALiVE_Operation_Cobra.SPE_Normandy updated to v.1.00.6

  • Update mission.sqm

[INDEX] Added Stubbhult

[X_LIB] MAP_TYPES updated

[MIL_PLACEMENT_CUSTOM] Empty vehicles now spawn on side of road

[MIL_PLACEMENT] Empty vehicles now spawn on side of road

[FNC_STRATEGIC] Clean up debugging

[CIV_PLACEMENT] Clean up debugging

[VARIOUS] Improved vehicle roadblock spawning. Vehicles no longer spawn on top of roadblock objects.

[VARIOUS] Improved Roadblock spawning.

[AMB_CIV_POP/PLACEMENT] Civilian vehicles now have an option to initially spawn with some random damage.

[FNC STRATEGIC] Improved civilian vehicle spawning. Vehicle's now spawn on roadside and next to houses. Vehicles no longer spawn too close to buildings causing explosions.

[MIL_PLACEMENT_SPE]

  • New 'Spawn Vehicle Uncrewed' module parameter: vehicle now has option to be spawned without crew.
  • 'Allow player tasking' module parameter: boolean option now operative.

[SYS_PROFILE] Added victimProfileID, _victimObjectType to PROFILE_KILLED event

[MIL_CQB] Added additional module parameters. (Taro)

  • More probability options. Percentage chance a house will be occupied.
  • Patrol chance. Percentage chance units might patrol around their spawn point.
  • Patrol search nearby chance. Chance that group will search nearby.
  • Patrol minimum & maximum distance. Minimum Patrol radius. Maximum Patrol radius. Patrol radius randomly selected between the minimum and maximum radius.
  • Patrol waypoint wait time. Minimum, median & maximum wait time. Average time the group will stop and wait at each waypoint.

[X_LIB] Added to function_list:

  • behaviour -> ALiVE_fnc_groupGarrisonSPE
  • behaviour -> ALIVE_fnc_infantryGuardProbabilityCount
  • misc -> ALIVE_fnc_detectDLC

[sys_profile] Fix active profile alpha value (#814)
Squashed commit of the following: [sys_profile] Add victim and killer profile hashes to PROFILE_KILLED EH