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Releases: ALiVEOS/ALiVE.OS

Release Build 1.2.6.1701042

04 Jan 10:59
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[ALL] Updated version to 1.2.6.1701042. Build includes new x64 ALiVEPlugIns
[sys_weather] Initial real weather feature (dedi server only)
[ALL] Updated version to 1.2.6.1701041
[MAIN] Fixed issue where user disconnect was not captured correctly.
[MIL_OPCOM] Fix asymmetric AI commander could have been caught up in a loop, preventing progression. Fix asymmetric AI commander was sometimes retreating from unoccupied areas, lower hostility level and reset fulfilled orders once retreated. Improved movement behaviour when setting up roadblocks and establishing depots.
[SYS_DATA] Increase AAR sampling to every 5 seconds
[SYS_DATA] Enable AAR by default
[SYS_WEATHER] Added initial function to get real weather
[MIL_OPCOM] Removed unneeded debug information clutter from "Toggle OPCOM installations"
[MIL_C2ISTAR] Fixed bug with side independent in task HVT assassination!
[ALL] Updated version to 1.2.6.1612261
[SYS_ORBATCREATOR] Add MPRespawn EH to exported units to call init code
[CIV_PLACEMENT] Increase the radius roadblocks can be placed by default from 100m to 300m, helps ensure the dominant faction can be found.
[IMAGES] Added hi res logo
[SYS_WEATHER] More formatting fixes m.
[CIV_PLACEMENT] Allow for no cluster filtering for ambient civilians. Current missions need to be updated with new Very Small setting.
[SYS_WEATHER] Fixed formatting m.
[MIL_OPCOM] Missed a line, now fine
[MIL_OPCOM] Added options to allow for more detailed tweaks of the AI Commander. 1. Amount of objectives attacked simultanously 2. Minimum of ALiVE civilians needed for a recruitment center to be set up by the asymmetric commander. Both settings can be used to slow down an ongoing Insurgency, esp. if you plan a long term operation to avoid the map being taken over too quickly! (fix #138)
[SYS_STAT] Add player group to player start event
[MISSIONS] correct reference to tanoa showcase mission
[C2ISTAR] Set behaviour from careless to safe in Task Military Defence since groups were not engaging at all (fix #179)
[C2ISTAR] Fixed: Sabotage mission - no OPCOM buildings were selected at all. Removed legacy code, improved filtering and added optional internal blacklist (fix #166 - Sabotage mission on a undestroyable house)
[MIL_C2ISTAR] fix issue where no logistics or CS modules placed causing null exception
[SYS_STATISTICS] Add missionTime to events
[SYS_DATA] Fix vehicle AAR data not saving
[MIL_C2ISTAR] removed debuggers noob
[MIL_C2ISTAR] Fix issue #198 with menu items not showing even though player had item

Release Build 1.2.5.1612191

19 Dec 17:16
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Latest Version set to 1612191
Release Build 1.2.5

[ALL] Updated version to 1.2.5.1612191 clusterbuild 1.66.139586 - Public Stable Hotfix
[ALIVECLIENT] Update ALiVEClient.dll to support new Win7/Win10 option, added 64-bit version.
[SYS_INDEXER] Added option for client OS, try Win 7 or Win 10 if the indexer is crashing.
[VARIOUS] Fix issue where some CMP modules would initialize before global group config data was finished being created

Release Build 1.2.4.1612151

15 Dec 15:34
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Latest Version set to 1612151
Release Build 1.2.4

[ALL] Updated version to 1.2.4.1612151
[VARIOUS] Replace BIS_fnc_relPos with getPos
[SYS_MARKER] Don't wait for briefing in SP (infinite waitUntil)
[SYS_PROFILE] Fix typo / infinite waitUntil
[SYS_PROFILE] Fix mark (in)active units error
[SYS_PROFILE] Fix zero divisor error in despawn analyzer (#86)
[SYS_PROFILE] Refactor previous fix (#86)
[SYS_PROFILE] Fix zero divisor error in despawn loop (#86)
[SYS_DATA] Increased AAR sample rate to 10s and save time to 2mins, fixed bulk save issues
[SYS_DATA] Fixed issue where unit icon was not saved correctly.
[SUP_COMBATSUPPORT] Alphabetize combat support list

Release Build 1.2.3.1612051

05 Dec 14:33
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  • Latest Version set to 1612051
  • Release Build 1.2.3

[ALL] Updated version to 1.2.3.1612051 clusterbuild 1.66.139494 - Public Stable
[MIL_OPCOM] Fix syntax issue with getDir optimization changes
[VARIOUS] Optimise Leftover BIS_fnc_selectRandom calls
[VARIOUS] Replace BIS_fnc_dirTo with getDir
[MIL_CQB] Fix syntax issue with selectRandom replacement
[VARIOUS] Optimisations replacing BIS_fnc_selectRandom with selectRandom
[SYS_STATISTICS] Fix issue where kills were not registered when using ACE medical with ALiVE. #157
[SYS_ORBATCREATOR] Change unit init code to only run on server
[X_LIB] Fix issue where CSAR missions sometimes caused errors when spawning compositions. Fixes #180
[VARIOUS] Optimize various array append methods using pushback
[VARIOUS] Fix MakePBO errors caused by including script_component.hpp too much
Update ALiVEClient.dll to fix crashing issues while indexing

Release Build 1.2.2.1611241

24 Nov 12:44
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  • Latest Version set to 1611241
  • Release Build 1.2.2

[ALL] Updated version to 1.2.2.1611241
[VARIOUS] Privatize variables and Optimize Existing Privatization Methods
[SYS_ORBATCREATOR] Mapped display names for vanilla faces and languages
[SYS_ORBATCREATOR] Switch unit loadout setting on spawn to setUnitLoadout command, Fix issue where languages had different casings in different areas in some mods
[CIV_PLACEMENT] Fix issue where profiled vehicle was not created with roadblocks.
[MIL_COMMAND] Fix issue where nil profile causes script error. Fixes #174
[X_LIB] Fix issue where composition was converted to array but function expected config
[X_LIB] Updated composition functions for persistence.
[MIL_PLACEMENT] Added persistent compositions and roadblocks to mil_placement, civ_placement and custom mil placement. Fixes #161 #164 WIP
[SYS_PROFILE] Fixes an issues where certain profiles did not have the correct position or damage data. Fixes #163
[MAIN] Fix issue where logistics saving error'd in certain circumstances. Fixes #165
[X_LIB] Optimized fnc_spawnRandomPopulatedComposition
[X_LIB] Optimized fnc_spawnComposition

Release Build 1.2.2.1611141

14 Nov 11:30
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  • Latest Version set to 1611141
  • Release Build 1.2.2

[ALL] Updated version to 1.2.2.1611141
[MIL_C2ISTAR] Fix issues where rescued hostage did not join group on dedi
[MIL_C2ISTAR] Fix issue where rescued crew don't join group on dedi
[SYS_ORBATCREATOR] Change scopeArsenal to scopeCurator for exported units
[X_LIB] Workaround put in to adjust for incorrectly orientated ZEC checkpoint compositions.
[MIL_C2ISTAR] Added "hold" action (space bar) to rescue units during tasks.
[X_LIB] Populated composition groups now guard the position and patrol
[COMPOSITIONS] Fix issue where incorrect faction vehicles and flags were spawned for compositions. Fixes #98
[MIL_C2ISTAR] Fixed rescue mission where hostage was sometimes spawned away from composition location and animations would sometimes error.
[X_LIB] Fix issue where Event logging errored. Fixes #149
[MIL_PLACEMENT] Fix supplies placement if building has no positions
[SYS_ORBATCREATOR] Fix issue with headgear and goggles not being added to exported units
[SYS_ORBATCREATOR] Fix CBA Extended Event Handlers inheritance, fix edited units not inheriting turrets
[SYS_ORBATCREATOR] Fix issue whereunits with no turrets tried to inherit Turrets subclass, assignedItems are now persisted through export
[MIL_LOGISTICS] Fixes issue where vehicles were parachuted into a base with a helo following. Fixes #159
[MIL_C2ISTAR] Fix rescue mission error on completion or failure when using auto generated tasks. Fixes #154
[FNC_ANALYSIS] optimize some functions for #147
[ALL] Unify PboPrefix.txt´s and add missing ones - now you can makepbo outside the normal P: environment
[MIL_PLACEMENT] Use BIS_fnc_buildingPositions for supplies placement (fixes #146)
[SUP_PLAYER_RESUPPLY] Add tooltip showing the classname hovered item (fixes #151)
[SUP_PLAYER_RESUPPLY] Reset tablet after requesting supplies (fixes #152)
[SYS_LOGISTICS] Fix issue where certain cars and boats mass was incorrectly calculated. Fixes #150
[MIL_COMMAND] Add 3rd element to return value of BIS_fnc_findSafePos (fixes #139)
[MAIN] Fixes issue where civ pop errored on Panthera. Fixes #148
[SUP_PLAYER_RESUPPLY] If no resupply options chosen (by mistake) default to Convoy. Fixes #144
[MIL_C2ISTAR] Pause auto task generation if no players are on server. WIP #140
[MIL_OPCOM] Add an option to disable roadblocks for asymmetric OPCOM. Fixes #93
[MIL_C2ISTAR] Fix issue where task messages were incorrectly overwritten

Release Build 1.2.1.1611081

08 Nov 10:13
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  • Latest Version set to 1611081
  • Release Build 1.2.1

[ALL] Updated version to 1.2.1.1611081
[MIL_CS2ISTAR] Fixed tasks where radio messages were not correctly formatted. Fixes #135
[MIL_C2ISTAR] Fix issue with sabotage building where radio chat messages were not set correctly. Fixes #135
[MIL_C2ISTAR] Fixed issue where some messages did not include correct values. Fixes #135
[MIL_IED] Fixes issues where ALiVE IEDs were not removed or respawned and supports 3rd party mods (assuming those mods use mines for IEDs). #126
[MIL_IED] Support 3rd party IED systems such as ACE. Select 3rd party parameter in Military IED module and ensure you add the correct classes for the IEDs.
[SYS_ORBATCREATOR] Fix issue where units with non string entries in identityTypes would corrupt data
[SYS_ORBATCREATOR] Fix error when changing custom unit classnames
[SYS_ORBATCREATOR] Add option to define vehicle crew per turret, Add identity customization to custom units, fix issue with imported units not properly displaying edited parent classes. genericize unit importation function, prevent static items from being added to groups
[SYS_AISKILL] Fix fleeing value not being set
[MAIN] Fix issue where OnPlayerDisconnected did not fire for auto pause modules. Fixes #132
[SYS_PLAYER] Fix issue where script errors if player persistence was disabled and a player disconnected. Fixes #131
[MIL_OPCOM] Report error if there are no profiles for a faction under the control of OPCOM.
[MIL_OPCOM] Add factions to debug message to be more clear which OPCOM is misconfigured. Fixes #124
[SYS_PROFILE] Handle situation where there maybe no profiles for a faction. Fixes #123
[SYS_ORBATCREATOR] Add tooltips to ambiguous interface labels
[SYS_ORBATCREATOR] Enable editing of multiple groups at once
[X_LIB] Fix unprivatized variable in fnc_configGetDifferences
[SYS_ORBATCREATOR] Enable editing of multiple groups at once
[MAIN] Clean up tasks static data
[MIL_LOGISTICS] Make ALiVE supply crates compatible with CBA XEH
[COMPOSITIONS_A3] Add ALiVE specific composition strings
[COMPOSITIONS] Updated to the latest ZEC compositions
[SUP_COMBATSUPPORT] Allow aircraft to be used as hybrid CAS/Transport assets. CS_TYPE variable should be set to HYBRID. Fixes #111
[SYS_PROFILE] Avoid script error if a profile that is supposed to be slingloaded does not exist.
[MIL_LOGISTICS] Fix issue where priority reinforcements were not sent if helicopters were not available. Checks to see if helis are available, if not send by road.
[X_LIB] Updated fnc_configGetFactionClass to support custom factions where the CfgFactionClasses name does not match the CfgGroups faction name
[MIL_LOGISTICS] Ensure if there's no helicopter class available and resupply is limited to faction that a side helicopter is not used. Drop slingload if heli runs out of time.
[MIL_LOGISTICS] Ensure resupply convoys move as convoys, will field drop if no one is around and then return to base.
[MIL_LOGISTICS] Unload cargo automatically if no one shows up to meet the chopper
[MIL_LOGISTICS] Clean up debug messages
[MIL_LOGISTICS] Ensure helicopters wait at least 2-3 minutes before leaving drop zone or leave as soon as cargo has been dropped or unloaded.
[MIL_LOGISTICS] Set ALiVE slingloading crates to 650kg (empty)
[SYS_ORBATCREATOR] Group editor differentiates between ALiVE compat and non-compat group categories, improve gear equip methods for exported units, fix unregistered OC state change, fix CBA EH inheritance

Release Build 1.2.1.1610251

25 Oct 10:56
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  • Latest Version set to 1610251
  • Release Build 1.2.1

[ALL] Updated version to 1.2.1.1610251 clusterbuild 1.64.138732 - Public Stable (hotfix)
[X_LIB] Fixed RECOMPILE entries
[SYS_STATISTICS] Replace ace eventhandler with CBA's (fixes 115)
[ALL] Fix for CBA's RECOMPILE macro changes
[UI] Disable data saving buttons if data module is absent
[X_LIB] fix possible undefined variable errors in fnc_timer
[SYS_AISKILL] Add fleeing parameter field, replace BIS functions with SQF commands - performance++
[SUP_COMMAND] Fix waituntil/sleep being ran in unscheduled when spectating unit
[SYS_ORBATCREATOR] Re-enable arsenal buttons
[SYS_ORBATCREATOR] Fix missing { in exportation of CfgPatches
[SYS_ORBATCREATOR] Overhaul UI, add civilian faction support, add additional export options

Release Build 1.2.0.1609261

26 Sep 19:03
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  • Latest Version set to 1609261
  • Release Build 1.2.0

[ALL] Updated version to 1.2.0.1609261 clusterbuild 1.64.138497 - Public Stable
[SYS_DATA] Add diag_activeScripts to perf monitor (#67) Added diag_activeScripts to perf monitor
[COMPOSITIONS_A3] Fix issue where checkpoint compositions and communications compositions were not spawning
[SYS_ORBATCREATOR] Fix custom vehicle textures not being output properly
[COMPOSITIONS] Updated compositions with latest from ZEC
[X_LIB] Added debug for getCompositions

Pre Release Build 1.2.0.1608231

23 Aug 13:31
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Pre-release
  • Latest Version set to 1608231
  • Pre Release Build 1.2.0

[ALL] Updated version to 1.2.0.1608231
[MAP INDEXING] Reindex beketov 0.89b
[COMPOSITIONS_A3] Move APEX compositions to optional folder, pbo location: optional/compositions_apex
[SUP_COMBATSUPPORT] Fix wrong variable name
[SYS_ORBATCREATOR] Add module icon
[MIL_LOGISTICS] Allow loading index from mission
[MAP INDEXING] Index for Beketov 0.88b
[MAP INDEXING] Re-index of Panthera v3.66. Many thanks to tallguyjv!
[MAP INDEXING] Re-index of Dariyah v04. Thanks Vegas!