Releases: ALiVEOS/ALiVE.OS
Pre Release Build 1.2.0.1608121
- Latest Version set to 1608121
- Pre Release Build 1.2.0
[ALL] Updated version to 1.2.0.1608121
[X_LIB] Updated getCompositions function header
[X_LIB] Undefine LOG macro before redefining it Fixes an error with Rapify (1.76.5.37)
[SYS_ORBATCREATOR] Fix CfgGroups ouputing Independent instead of Indep, Fix create and edit group interfaces displaying group config names instead of display names
[X_LIB] Add minor guard against factions mapped as "GUER"
[SYS_ORBATCREATOR] Fixed gear not properly being set on spawn for autogenerated units (EH's for now), moved event handlers into their own class
[COMPOSITION_A3] Fixed duplicated stringtable entry
[SYS_ORBATCREATOR] Added custom attribute for vehicle texture to simplify importation and exportation
[SYS_ORBATCREATOR] Fixed rogue group delete button, fixed unit editor opening twice if confirm changes was clicked in the arsenal
[MAIN] Updated tasks with correct grammar
[MIL_C2ISTAR] Fixed CSAR task.
[X_LIB] m. Remove debug from getCompositions
[X_LIB] Updated getCompositions to better handle GUER side
[COMPOSITION_A3] Added ALiVE stringtable entries
[COMPOSITION_A3] Added ALiVE crashsites and IED factory
[X_LIB] Updated getComposition to deal with multiple enemy sides (for example EAST may have both WEST and INDEP as enemies etc).
[X_LIB] Updated getCompositions function to cater for faction.
[COMPOSITION_A3] Updated compositions from ZEC added with stringtable names
[MIL_PLACEMENT] Updated to use new compositions for camps.
[MAIN] Minor updates to tasks formatting
[MIL_C2ISTAR] Added hostage rescue and CSAR missions to tasks framework along with updates to helper functions
[X_LIB] Updated getCompositions to fix issue when faction was not passed
[MIL_PLACEMENT] Added Custom Mil Objective support for new composition framework
[MAIN] Added 'ALiVE_mapCompositionType = "Pacific"' to Tanoa static data to fit with new composition framework.
[COMPOSITIONS_A3] Converted roadblock, mil placement and c2istar modules to use new compositions framework, added getCompositions function, updated findComposition and spawnRandomPopulatedComposition.
[COMPOSITIONS_A3] ZEC compositions reordered and added to ALiVE. Still WIP.
[SYS_ORBATCREATOR] Removed copy unit button
[SYS_ORBATCREATOR] Fixed edit vehicle buttons not showing picture when not selected, removed edit vehicle "reset to original" button, fixed custom units possibly having unwanted base attachments on spawn, moved vehicle texturing to init eventhandler
[SYS_ORBATCREATOR] Fixed getFactionAssetCategories not properly acknowledging the addition of editorSubcategories of custom units added during runtime
[SYS_ORBATCREATOR] Moved groups tree to more sensible position, added copy group button, added edit vehicle interface
[SYS_ORBATCREATOR] Fixed issues with gray background/camera being deleted, added basic functionality for overwriting units already in config, Improved method of hooking displays closing via escape, fixed custom units of all factions appearing in group editor asset list, custom units can no longer be created with no parent class
[X_LIB] Added ALiVE_fnc_configProperties and ALiVE_fnc_configGetDifferences
[MISSIONS] Updated ALiVE APEX Getting Started mission
[SYS_ORBATCREATOR] Fixed missing semicolon that prevented building the PBO
[SYS_ORBATCREATOR] Background and interface camera is only deleted upon complete exit of the orbat creator (faster switching of interfaces, no nature sounds in faction editor), added comment with all exports
[MAIN] Fixed issue where ALiVE overwrote abort button
[SYS_ORBATCREATOR] Fixed remaining UI scaling issues
[SYS_ORBATCREATOR] Fix for UI scaling (faction editor only atm)
[SUP_TRANSPORT] Proper way to clear waypoints (fixes #71) (#72)[SUP_TRANSPORT] Proper way to clear waypoints (fixes #71) See comment by kju @ https://community.bistudio.com/wiki/deleteWaypoint. Skip initial (default) WP when clearing waypoints (Really fixes #71)
[SYS_AISKILL] Added Apex factions Fixes #70
[MAIN] Fixed case in CQB blacklist Fixes #73
[SYS_ORBATCREATOR] Faction assets are now separated by editor categories in create unit/edit unit/group editor interfaces, custom units can now be copied, fixed issue where groups were not deleted and viewed units would stop spawning, changed ALiVE_fnc_listSelectData to allow for multiselection lists to select multiple values
[SYS_ORBATCREATOR] validateClassname operation now accepts underscores and will no longer force-lowercase classname, custom units inheriting from custom units now properly receive the parent class' loadout at time of inheritance, custom groups now export properly again
[SYS_ORBATCREATOR] Group icons can be assigned and edited, added more flags to the faction editor, create unit unittype list defaults to first item in list
[SYS_ORBATCREATOR] Selected faction now persists between all 3 tools
[SYS_ORBATCREATOR] Added better handling of enabled/disabled group editor buttons
[SYS_ORBATCREATOR] Fixed validateClassname operation
[X_LIB] Fixed un-privated variable in fnc_configGetFactions
[X_LIB] Minor optimization of fnc_findVehicleType
[X_LIB] Fixed fnc_findVehicleType to work properly with factions that have no groups defined. Factions overwritten in description.ext now properly return all units used by faction.
[SYS_ORBATCREATOR] Rebuilt faction group categories data structure to better match config structure. Groups now support icon and rarity group exportation. Changing a faction's side will now automatically convert it's custom units to the new side. Refined groups and faction exportations. Fix issue where civilian population static data was incorrectly defined
[SYS_ORBATCREATOR] Added module
[MAP INDEXING] Complete index of Taviana A3. Thanks to KuroNeko87
[MIL_OPCOM] OPCOM no longer logs a debug message to sidechat when paused
[COMPOSITIONS] Added Friznit HQ and sorted out formatting
[C2ISTAR] Correct function header
[MAIN] Fix typos on tasks
[UI] Reverted output format of fnc_copyFactionClasses to array
[SYS_PROFILE] Fixed issue where profile speed modifier module option would automatically switch from certain values
[UI] Changed ALiVE_logFaction text to match other EDEN Log texts, Changed fnc_copyFactionClasses to match output of other EDEN Log actions
[GRP_A3] Updated CfgPatches authors
[VARIOUS] Allow mission makers to define factions/groups in description.ext
[MAIN] Added Riley's garrison positions for APEX military buildings
[MISSIONS] Minor enhancements to ALIVE APEX mission
[MISSIONS] Added OPFOR sea patrols and more enhancements to ALiVE APEX Getting Started mission
[GRP_A3] Added ALiVE ORBAT groups for APEX factions
[MISSIONS] Added briefing and markers to the ALiVE APEX Getting Started showcase
[SUP_COMBATSUPPORT] Fix issue where dropdown slingloading menu was not disabled correctly.
[SUP_COMBATSUPPORT] Fixed issue where it was possible to choose a location where no object existed for slingloading. Fixes #63
[SUP_COMBATSUPPORT] Only list objects that the chopper can slingload.
[MIL_LOGISTICS] Fix Air Transport Assets can only be set to Faction. Fixes #64
Release Build 1.1.1.1607201
- Latest Version set to 1607201
- Release Build 1.1.1
[ALL] Updated version to 1.1.1.1607201
[MAIN] Added new APEX buildings to garrison position static data
[MIL_C2ISTAR] fnc_taskReward now logs a TASK_SUCCEEDED event
[MISSIONS] Add ambient intro music to ALiVE APEX Quick Start
[MIL_C2ISTAR] Fix issue where transport insertion task can error if pickup group is not created. Fixes #61.
[MIL_C2ISTAR] Fixes issue where completion of a task by a friendly faction without an OPCOM caused an error. Fixes #62
[UI] Add log faction classes in 3den context menu. Thanks to marceldev89
Release Build 1.1.1.1607191
- Latest Version set to 1607191
- Release Build 1.1.1
[ALL] Updated version to 1.1.1.1607191
[MISSIONS] Added ALiVE | APEX Getting Started mission based on the ALiVE Quick Start mission on the wiki.
[SUP_PLAYER_RESUPPLY] Fix issue where non-slingloading aircraft caused an error.
[X_LIB] Fixed ALiVE_fnc_getFactions once again
[X_LIB] Fixed ALiVE_fnc_getFactions
[VARIOUS] factions/groups can now be defined in a mission's description.ext file
[MISSIONS] Converted missions to 3DEN
[MAIN] Fixed issue where map static data files were not being loaded on dedicated server.
[MIL_PLACEMENT] Stop aircraft from spawning in buildings other than hangars. Find a suitable position nearby
[SUP_COMBATSUPPORT] Minor - remove debug.
[MIL_LOGISTICS] Added option to limit air transport assets to faction only. If no air assets available, then delivery via convoy etc. #59
[SUP_COMBATSUPPORT] Added dropdown to slingloading request, so you can select from the slingable objects within 100m of the marker (or player position)
[SUP_COMBATSUPPORT] Ordering an AI pilot to RTB should avoid them getting confused about canceled or incomplete slingloading requests.
[SUP_COMBATSUPPORT] Added variable for spawning containers for transport vehicles (CS_CONTAINERS). Remove slingloading requests when slingloading is false. #51
[X_LIB] Modified mission defined compositions to have a higher precedence than config-based compositions (allows overwriting of config compositions)
[SUP_COMBATSUPPORT] Added ability to disable slingloading on editor-placed CS assets via object variable "CS_SLINGLOADING"
[X_LIB] Added support for mission specific compositions
[SUP_TRANSPORT] Added module option to select number of containers spawned. Fixed issue where turning off slingloading didn't take effect. #51
[SUP_COMBATSUPPORT] Fixed race condition with staticData
[GRP_A3] Added new faction class definitions
[GRP_A3] Added IND_G_F, CIV_F_EUROPE, CIV_F_AFRICA, CIV_F_ASIA, and CIV_F_TANOA factions
Release Build 1.1.0.1607141
- Latest Version set to 1607141
- Release Build 1.1.0
[ALL] Updated version to 1.1.0.1607141
[MAIN] Fixed BLU_GEN_F / Gendarmarie faction mappings
[MAIN] Added faction mapping for BIS Gendarmarie faction
[SUP_COMBATSUPPORT] Fixed potential issue where height was ignored when inserting over forests and buildings. Fixed audio related script errors.
[SUP_GROUP_MANAGER] Fixed groupHandler not being created properly
Release Build 1.1.0.1607121
- Latest Version set to 1607121
- Release Build 1.1.0
[ALL] Updated version to 1.1.0.1607121 clusterbuild 1.62.137494 - Public Stable (APEX)
[SUP_PLAYER_RESUPPLY] Fix #50 Error in Forcepool readout on Player Combat Logistics tablet
[MIL_OPCOM] Added new APEX factions to AI Commander module
Pre Release Build 1.0.7.1607111
- Latest Version set to 1607111
- Release Build 1.0.7
[ALL] Updated version to 1.0.7.1607111 clusterbuild 1.62.137464 - Public Release Candidate/Apex Sneak Preview
[map index] Indexed Tanoa using new BIS objects file against Arma 3 RC 1.62 build (may need new index on release)
[map index] WIP Tanoa index (original object files against Dev 1.63) prefix with _
[Main] Removed obsolete Al Rayak data
[Map Indexing] Re-Index Al Rayak v0.43
[Main] Removed obsolete N'Ziwasogo data N'Ziwasogo re-indexed and staticdata moved to standalone map file. Cleaned up staticdata.
[Map Indexing] Re-Index N'Ziwasogo v0.94
[Map Indexing] Updated Blacklist Please stop overwriting me!
[Map Indexing] added object blacklist
[mil_placement] Ensure helicopters spawn on helipads in case of indexing issues
[Map Indexing] Bozcaada v1.1.1 (2016-06-07)
[Map Indexing] Sarugao A3 v1.0
[map indexing] Added initial Tanoa map index (untested)
[sys_indexer] Updated debug message
[tools] Added install script for local CouchDB
[mil_OPCOM] Fixed Unable to stop aysmmetric OPCOMs #48
[Maps] CUP Nogova Index Thanks to jtgibson
[license] Removing old license
[license] LICENSE.txt
[license] LICENSE.txt
[Main] Re-index Gunkizli v0.5
[ui] Updated ALiVE UI on main menu to fit with APEX main menu
[main] Added APEX factions and assets to static data
[main] Moved static data into a set of hpp files for easier maintenance.
[sup_combatsupport] Fixed issue where no containers were found for slingloading when using side value
[sup_command] Added combat indicators above profiles in combat to intel marking units
[sys_profile] Improved veh vs veh virtual combat
[sys_logistics] Adjust weighting for cars to be more accurate
[civ_placement] Added module parameter that truly implements no filtering of civilian objectives. Use only on maps that are not densely populated with civ buildings.
[sys_profile] Fixed vehicle assignments breaking when a vehicle died in virtual combat, Fixed vehicles exploding on spawn again (may always be possible, lessened chances though), Vehicles removed in virtual combat also have their crew removed from their commanding entity. Fixed undefined hitpoint error. Improved depth of depth of veh vs inf virtual combat
[sup_combatsupport] Fixed issue where transport errored if the vehicle did not support slingloading
[ALL] the big one
[ALL] moar
[ALL] OMG tabs
[ALL] more
[ALL] convert tabs to spaces
[ALL] convert tabs to spaces
[ui] Convert tabs to spaces
[x_lib] Convert tabs to spaces
[sys_profile] Convert tabs to spaces
[sup_combatsupport] Convert tabs to spaces
[splashscreen] Convert tabs to spaces
[missions] Convert tabs to spaces
[mil_placement_custom] Convert tabs to spaces
[mil_placement] Convert tabs to spaces
[All] Converted tabs to spaces
[amb_civ_command] Converted tabs to spaces - coding guidelines
[ALL]Little clarification
[x-lib] Fix groups listing for IND_F in logistics tablet
[sup_combat_support] Make IND_F mortars work, sort of
[mil_logistics] Updated LOGCOM logic to determine best method of resupply for AI.
[mil_opcom] OPCOM no longer determines the method of resupply for logistics
[sys_profile] Improved depth of virtual combat for inf vs inf and inf vs veh, needs further balancing
[sys_profile] Fixed unit profileIndex variables being incorrect when units were removed an active profile
[x_lib] Corrected header for fnc_vehicleSetDamage
[x_lib] eventLog can now handle string class references for event distribution
[sys_profile] profileCombatHandler now tracks profiles in combat, reformed combat events, fixed corrupt entity profiles, profiles no longer virtually attack players, fixed heavily damaged vehicles potentially exploding after spawn, fixed error if profiles "missed" their target
[mil_logistics] Added ability for OPCOM to receive motorized groups via slingload. Fixed bug where OPF_F did not find motorized groups.
[sys_profile] Removed debug lines, tied combat simulation to simulation rate
[sys_profile] Updated profileVehicle to handle profiles that are slung by a chopper. Added debug too.
[sys_profile] Added fnc_profileGetDamageOutput
[sys_profile] Combat Rework Stage 1 (Occasional minor issues remain)
[mil_logistics] Fixes error where payload profiles do not exist for AI OPCOM logcom request. Fixes #39
[sup_player_resupply] Added current force pool status to the Logistics tablet UI #8
[ALL] Updated stringtable.xml and replace English entries with Original. Added in missing strings. Fixes #38
[map indexing] Added Sugar Lake (WIP)
[sys_profile] Fixed potential corruption of entity profiles if units were killed too quickly during the spawning process
[sup_combatsupport] Ensure transport choppers don't try to slingload if they already are slingloading etc.
[sys_profile] Corrected header for fnc_removeProfileVehicleAssignments
[sys_profile] Improved unit spawning on slopes
[sup_combatsupport] Added slingloading to combat support transport functionality. Can now call transport assets to slingload and unhook cargo/vehicles.
[sys_profile] Corrected header for fnc_removeProfileVehicleAssignment
[sys_profile] Speed up and improve fluidity of unit spawning
[sys_profile] Removed trailing spaces in fnc_profileHandler
[sys_profile] Staged files in preparation for combat rework
[sys_profile] Fixed unit deletion in removeUnit operation if profile was active
[sys_profile] Fixed random formation assignment
[main] Fixed issue where logistics saving would hang due to incorrect check. Fixes #35
[mil_logistics] Convoy vehicles now return to base once cargo has been unloaded.
[main] Ensure static data looks for file using lowercase map name
[map indexing] Added Diyala Province, Iraq
[sys_profile] Added debug output for slingloading
[mil_logistics] Added ability to deliver Support groups. Fixed issue where cargo containers could not be slung by certain helis.
[mil_logistics] Added slingloading of groups with vehicles (WIP), fixed boat spawning again.
[sup_player_resupply] Minor updates to tablet UI
[fnc_analysis] Correct function header for getClosestSea
[mil_logistics] Added ability to paradrop motorized groups
[mil_logistics] Ensure boats being spawned do not get destroyed.
[mil_logistics] Support slingloading boats to locations on water.
[sup_player_resupply] Max parachute weight now 18000kg, no longer displays vehicles that cannot be slingloaded with helicopter insertions or vehicles that are too heavy to paradrop.
[sup_player_resupply] Fixed issue with group blacklists
[sup_player_resupply] Added support for slingloading (empty) vehicles, plus a few minor tweaks.
[mil_logistics] Helicopters will now slingload containers when necessary to conduct heavier player resupply missions
[main] Updated staticData to include Heli DLC cargo containers and helicopters for player resupply (DLC not required). Removed ability to air drop tanks and APCs. Added option to air drop motorized groups. Added option to resupply armored, mechanized and motorized groups via road.
[sup_player_resupply] Adjusted text on player resupply tablet to be more clear.
[sup_player_resupply] Adjusted player resupply weight limits. Heli insertion limits now based on the actual helicopter load maximums. Increased convoy and air drop to more realistic weight limits.
[sys_profile] Enable profiles to be spawned/despawned with sling load
[sys_logistics] Increased Static type object weight factor. Most Static classes are buildings or fortifications.
[sys_logistics] Added ALiVE containers to logistics, adjusted placement of objects when unloaded to consider object size.
[sys_indexer] Set object categorization param as a BOOL
[sup_command] Operations and Intel tablets now function without error when no virtual ai module is placed
[mil_c2istar] Check for _data being nil
[fnc_analysis] Fix: Lazy eval with {}. Thanks @Glowbal
[fnc_analysis] Tweak: Using lazy evaluation (Glowbal)
[fnc_analysis] Check whether _sectordata is array
[sys_data] Fix #25
[mil_c2istar] Fix issue where C2ISTAR did not initialise if Virtual AI module is not placed. #26 @SpyderBlack723 to check
[main] Added some additional modules to debugging defines
[sys_sitrep] Added the ability to delete SITREPs (markers from screen and from database on next restart). Default keybind is SHIFT+DEL. Fixes #11
[sys_patrolrep] Fix issue where waiting to hook briefing screen either took too long or did not complete for SP
[sys_patrolrep] Added the ability to delete Patrol Reports (markers and from database for next restart), default keybind is SHIFT+DEL #11
[sup_combatsupport] Fix issue where respawned assets did not use audio messages
[sup_player_resupply] Added vanilla audio radio messages to logistics requests, option to switch off in module
[sup_combatsupport] Cleaned up text based radio messages
[sup_combatsupport] Added Arma 3 audio radio messages to combat support requests where applicable. Audio is optional.
Release Build 1.0.7.1606161
Release Build 1.0.6.1606081
- Latest Version set to 1606081
- Release Build 1.0.6
[ALL] Updated version to 1.0.6.1606081 clusterbuild 1.60.136470 - public stable
[SYS_MARKER] Fixed keybind clash with Arma 3 1.60 line drawing. ALiVE Advanced Markers now use CTRL+ALT LMB/RMB. Closes issue #21
[MAIN] Compatibility with UNSUNG A3 (use faction UNSUNG_E and UNSUNG_C for civis). Uses NVA 65 for now (because some NVA 68 objects seem to cause crashes due to "Bad texture format in GetPixel").
[MAIN] Re-index Da Krong v3.1b (#18) Re-index dakrong. Add map bounds
[AMB_CIV_POPULATION] Replaced BIS functions with SQF commands
[AMB_CIV_COMMAND] Replaced BIS functions with SQF commands
[AMB_CIV_PLACEMENT] Replaced BIS functions with SQF commands
[All] Updated CfgPatches to accommodate new authors value
[VARIOUS] Fixed LineMarker RscMapControl values
Release Build 1.0.6.1605301
- Latest Version set to 1605301
- Release Build 1.0.6
[ALL] Updated version to 1.0.6.1605301 clusterbuild 1.60.136406 - public stable
[SUP_PLAYER_RESUPPLY] On-Click markers now deleted on tablet close, destination markers now delete automatically after 3 mins
[MIL_LOGISTICS] Fixed formatting
[VARIOUS] Updated all map controls to accommodate 1.60 line drawing
[Main] Index for Da Krong (UNSUNG 3.0 Bravo) (#17). Complete index of Da Krong (Unsing 3.0 Bravo) by marceldev89
Pre Release Build 1.0.5.1605251
- Latest Version set to 1605251
- Pre Release Build 1.0.5
[ALL] Updated version to 1.0.5.1605251
[MAIN] Set recompile 0
[MIL_LOGISTICS] Replaced BIS functions with SQF commands
[SUP_PLAYER_RESUPPLY] Fixed markers not deleting when tablet was closed
[MAIN] Fixed ALiVE menus not working with ArmA 3 1.60
[MIL OPCOM] Fixed script error on deleting old INTEL objects! Added operation addObjective now objects Side (String: "WEST","EAST","GUER") as input (["EAST","addobjective",["_id",_pos,_size]] call ALiVE_fnc_OPCOM). Improved debug marker handling.
[SUP_COMMAND] Fixed intel unit marking not working when faction restrictor was selected