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Update API documentation to 1.39.0 (#39)
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jstone-lucasfilm authored Jul 5, 2024
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83 changes: 45 additions & 38 deletions docs/api/_blur_node_8h_source.html

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8 changes: 4 additions & 4 deletions docs/api/_blur_node_glsl_8h_source.html
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<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="MaterialXLogo_200x155.png"/></td>
<td id="projectalign">
<div id="projectname">MaterialX<span id="projectnumber">&#160;1.38.10</span>
<div id="projectname">MaterialX<span id="projectnumber">&#160;1.39.0</span>
</div>
</td>
</tr>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span>{</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">public</span>:</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">static</span> <a class="code hl_typedef" href="_material_x_gen_shader_2_library_8h.html#ad155467af6091077f433b22feb6f2054">ShaderNodeImplPtr</a> create();</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_blur_node.html#a2395d9106a9327a0247951e715f0ee7b">emitSamplingFunctionDefinition</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_shader_node.html">ShaderNode</a>&amp; node, <a class="code hl_class" href="class_gen_context.html">GenContext</a>&amp; context, <a class="code hl_class" href="class_shader_stage.html">ShaderStage</a>&amp; stage) <span class="keyword">const override</span>;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="class_blur_node_glsl.html#a20beaefbadad934fd7e9a25086eb5708"> 20</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_blur_node_glsl.html#a20beaefbadad934fd7e9a25086eb5708">emitSamplingFunctionDefinition</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_shader_node.html">ShaderNode</a>&amp; node, <a class="code hl_class" href="class_gen_context.html">GenContext</a>&amp; context, <a class="code hl_class" href="class_shader_stage.html">ShaderStage</a>&amp; stage) <span class="keyword">const override</span>;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>};</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>MATERIALX_NAMESPACE_END</div>
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<div class="ttc" id="a_material_x_gen_glsl_2_export_8h_html"><div class="ttname"><a href="_material_x_gen_glsl_2_export_8h.html">Export.h</a></div><div class="ttdoc">Macros for declaring imported and exported symbols.</div></div>
<div class="ttc" id="a_material_x_gen_shader_2_library_8h_html_ad155467af6091077f433b22feb6f2054"><div class="ttname"><a href="_material_x_gen_shader_2_library_8h.html#ad155467af6091077f433b22feb6f2054">ShaderNodeImplPtr</a></div><div class="ttdeci">shared_ptr&lt; ShaderNodeImpl &gt; ShaderNodeImplPtr</div><div class="ttdoc">Shared pointer to a ShaderNodeImpl.</div><div class="ttdef"><b>Definition:</b> Library.h:40</div></div>
<div class="ttc" id="aclass_blur_node_glsl_html"><div class="ttname"><a href="class_blur_node_glsl.html">BlurNodeGlsl</a></div><div class="ttdoc">Blur node implementation for GLSL.</div><div class="ttdef"><b>Definition:</b> BlurNodeGlsl.h:17</div></div>
<div class="ttc" id="aclass_blur_node_glsl_html_a20beaefbadad934fd7e9a25086eb5708"><div class="ttname"><a href="class_blur_node_glsl.html#a20beaefbadad934fd7e9a25086eb5708">BlurNodeGlsl::emitSamplingFunctionDefinition</a></div><div class="ttdeci">void emitSamplingFunctionDefinition(const ShaderNode &amp;node, GenContext &amp;context, ShaderStage &amp;stage) const override</div><div class="ttdoc">Emit function definitions for sampling functions used by this node.</div></div>
<div class="ttc" id="aclass_blur_node_html"><div class="ttname"><a href="class_blur_node.html">BlurNode</a></div><div class="ttdoc">Blur node implementation.</div><div class="ttdef"><b>Definition:</b> BlurNode.h:15</div></div>
<div class="ttc" id="aclass_blur_node_html_a2395d9106a9327a0247951e715f0ee7b"><div class="ttname"><a href="class_blur_node.html#a2395d9106a9327a0247951e715f0ee7b">BlurNode::emitSamplingFunctionDefinition</a></div><div class="ttdeci">virtual void emitSamplingFunctionDefinition(const ShaderNode &amp;node, GenContext &amp;context, ShaderStage &amp;stage) const =0</div><div class="ttdoc">Emit function definitions for sampling functions used by this node.</div></div>
<div class="ttc" id="aclass_gen_context_html"><div class="ttname"><a href="class_gen_context.html">GenContext</a></div><div class="ttdoc">A context class for shader generation.</div><div class="ttdef"><b>Definition:</b> GenContext.h:31</div></div>
<div class="ttc" id="aclass_shader_node_html"><div class="ttname"><a href="class_shader_node.html">ShaderNode</a></div><div class="ttdoc">Class representing a node in the shader generation DAG.</div><div class="ttdef"><b>Definition:</b> ShaderNode.h:326</div></div>
<div class="ttc" id="aclass_shader_node_html"><div class="ttname"><a href="class_shader_node.html">ShaderNode</a></div><div class="ttdoc">Class representing a node in the shader generation DAG.</div><div class="ttdef"><b>Definition:</b> ShaderNode.h:320</div></div>
<div class="ttc" id="aclass_shader_stage_html"><div class="ttname"><a href="class_shader_stage.html">ShaderStage</a></div><div class="ttdoc">A shader stage, containing the state and resulting source code for the stage.</div><div class="ttdef"><b>Definition:</b> ShaderStage.h:139</div></div>
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