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commit to switch devices #12

commit to switch devices

commit to switch devices #12

Triggered via push June 2, 2024 12:05
Status Failure
Total duration 3m 59s
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test.yml

on: push
Matrix: Build & Test
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14 errors and 20 warnings
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L15
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L20
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L28
The type or namespace name 'GameRepository' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L15
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L20
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L28
The type or namespace name 'GameRepository' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (ubuntu-latest)
Process completed with exit code 1.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L15
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L20
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L28
The type or namespace name 'GameRepository' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L15
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L20
The type or namespace name 'IGameDatabase' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Engine/Pipeline/CreateGameDatabasePipeline.cs#L28
The type or namespace name 'GameRepository' could not be found (are you missing a using directive or an assembly reference?)
Build & Test (windows-latest)
Process completed with exit code 1.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.