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some refactorings

some refactorings #13

Triggered via push June 3, 2024 22:12
Status Success
Total duration 3m 15s
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test.yml

on: push
Matrix: Build & Test
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20 warnings
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (ubuntu-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L9
Non-nullable property 'Shaders' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L11
Non-nullable property 'Textures' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L13
Non-nullable property 'Proxies' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L98
Possible null reference argument for parameter 'item' in 'void List<TValue>.Add(TValue item)'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.XML/ValueListDictionary.cs#L96
Nullability of reference types in value of type 'List<TValue>' doesn't match target type 'IList<TValue?>'.
Build & Test (windows-latest): src/PetroglyphTools/PG.StarWarsGame.Files.ALO/Data/AlamoModel.cs#L7
Non-nullable property 'Bones' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.