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Update packages and namespaces #103

Update packages and namespaces

Update packages and namespaces #103

Triggered via pull request March 19, 2024 11:28
@AnakinRaWAnakinRaW
synchronize #107
update-deps
Status Success
Total duration 4m 1s
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test.yml

on: pull_request
Matrix: Build & Test
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20 warnings
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/PlayableObjectTest.cs#L56
Non-nullable property 'Game' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/FileBasedLanguageFinderTest.cs#L28
Comparing an instance of System.Collections.Generic.List<EawModinfo.Spec.ILanguageInfo> with an instance of System.Collections.Generic.ISet<EawModinfo.Spec.ILanguageInfo> has undefined results, because the order of items in the set is not predictable. Create a stable order for the set (i.e., by using OrderBy from Linq). (https://xunit.net/xunit.analyzers/rules/xUnit2027)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L40
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L48
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L50
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L54
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L57
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/GameServices/GameLanguageFinderTest.cs#L63
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/ModBaseTest.cs#L171
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (ubuntu-latest): src/PetroGlyph.Games.EawFoc/test/ModBaseTest.cs#L179
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/PlayableObjectTest.cs#L56
Non-nullable property 'Game' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/FileBasedLanguageFinderTest.cs#L28
Comparing an instance of System.Collections.Generic.List<EawModinfo.Spec.ILanguageInfo> with an instance of System.Collections.Generic.ISet<EawModinfo.Spec.ILanguageInfo> has undefined results, because the order of items in the set is not predictable. Create a stable order for the set (i.e., by using OrderBy from Linq). (https://xunit.net/xunit.analyzers/rules/xUnit2027)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/GameServices/GameLanguageFinderTest.cs#L63
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L40
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L48
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L50
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L54
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/GameTest.cs#L57
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/ModBaseTest.cs#L171
Do not use Assert.Equal() to check for collection size. Use Assert.Empty instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
Build & Test (windows-latest): src/PetroGlyph.Games.EawFoc/test/ModBaseTest.cs#L179
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)