Update packages and namespaces #105
Annotations
10 warnings
Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc/test/PlayableObjectTest.cs#L56
Non-nullable property 'Game' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc/test/FileBasedLanguageFinderTest.cs#L28
Comparing an instance of System.Collections.Generic.List<EawModinfo.Spec.ILanguageInfo> with an instance of System.Collections.Generic.ISet<EawModinfo.Spec.ILanguageInfo> has undefined results, because the order of items in the set is not predictable. Create a stable order for the set (i.e., by using OrderBy from Linq). (https://xunit.net/xunit.analyzers/rules/xUnit2027)
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc/test/GameServices/GameLanguageFinderTest.cs#L63
Do not use Assert.Equal() to check for collection size. Use Assert.Single instead. (https://xunit.net/xunit.analyzers/rules/xUnit2013)
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/Processes/DefaultGameProcessLauncherTest.cs#L30
Cannot convert null literal to non-nullable reference type.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/Steam/SteamPetroglyphStarWarsGameDetectorTest.cs#L42
Cannot convert null literal to non-nullable reference type.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/DebugableClientBaseTest.cs#L37
Converting null literal or possible null value to non-nullable type.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/Steam/SteamGameLanguageFinderTest.cs#L48
Possible null reference assignment.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/Arguments/GameArgumentTest.cs#L52
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/Arguments/ModArgumentListTest.cs#L60
Non-nullable property 'Name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build & Test in Release Mode:
src/PetroGlyph.Games.EawFoc.Clients/test/Arguments/ModArgumentListTest.cs#L61
Non-nullable property 'Value' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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