NOTE: Since Terri deleted the original repo, I have uploaded it here
Automatically make a radar with every compile of a map you do:
Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest.
Image: generated radar for de_distillery created by Chuck Wilson
Editable GLSL compositor engine for CS:GO Radars.
- Some GPU's are having issues with the FXAA shader I used, if you radar is cut half way from the top for example or completely black, you should change the anti-aliasing mode in the tar-config entity.
- Instances and Func_details do not show up as part of layout groups!!
This tool requires Visual C++ 2017 redistributables, you can donwload them here (both should be installed if Auto Radar won't start):
- https://aka.ms/vs/15/release/vc_redist.x64.exe (64 bit)
- https://aka.ms/vs/15/release/vc_redist.x86.exe (32 bit)
Download the latest release of AutoRadar here: https://github.com/18swenskiq/CS-GO-Auto-Radar/releases
Run the AutoRadar_installer.exe to copy all the necessary files into the correct locations. (Make sure hammer is closed)
Submit any issues on this git repository, and send suggestions to [email protected] / Squidski#9545 on discord
Add a tar_config entity to your map. This defines your radars settings. It is not needed, but allows you to customize it.
Brushes, displacements, entity brushes and prop_statics which are inside visgroups with these names will change the final radar in different ways. The only one required is tar_layout
and should define your maps playable space.
Visgroup name | What it does |
---|---|
tar_layout | specifies the layout of the map (the floor) |
tar_mask | brushes that should subtract from the layout of the map, use this on walls |
tar_cover | brushes that should show up as cover in the radar |
tar_overlap | Brushes that should show up as two level overlaps |
Entities with these classnames get picked up by Auto Radar. They are not required, and the values will otherwise be automatically set.
Entity name | What it does |
---|---|
tar_min | Overrides the minimum height value of the map (place it at the lowest part of your map) |
tar_max | Overrides the maximum height value (place it at the top of your map) |
tar_map_divider | Seperates your map on the up axis, and will generate multi level radars |
tar_color | Use many of these entities (on the up axis) to create your own gradient. Set tar_config's gradient to 'use auto gradient entities' |
The AutoRadar installer set up a new compile profile in the 'expert' mode. Enter the compile mode, and select [TAR] Generate Radar from the list. The hit Go!
*This works with versions below 2.5 only. https://github.com/18swenskiq/CS-GO-Auto-Radar/blob/tavr/radar-graph.md
- Headers from the amazing STB collection: https://github.com/nothings/stb
- cxxopts: https://github.com/jarro2783/cxxopts