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Add your stuff to a visgroup named 'tar_layout', and Auto Radar will do the rest.

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NOTE: Since Terri deleted the original repo, I have uploaded it here

CS:GO Auto Radar

Automatically make a radar with every compile of a map you do:

Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest.

Image: generated radar for de_distillery created by Chuck Wilson

Editable GLSL compositor engine for CS:GO Radars.

Notes:

  • Some GPU's are having issues with the FXAA shader I used, if you radar is cut half way from the top for example or completely black, you should change the anti-aliasing mode in the tar-config entity.
  • Instances and Func_details do not show up as part of layout groups!!

Download:

This tool requires Visual C++ 2017 redistributables, you can donwload them here (both should be installed if Auto Radar won't start):

Download the latest release of AutoRadar here: https://github.com/18swenskiq/CS-GO-Auto-Radar/releases

Run the AutoRadar_installer.exe to copy all the necessary files into the correct locations. (Make sure hammer is closed)

Submit any issues on this git repository, and send suggestions to [email protected] / Squidski#9545 on discord

Guide:

Configuration:

Add a tar_config entity to your map. This defines your radars settings. It is not needed, but allows you to customize it.

Examples of the different effects:

Detected Visgroups:

Visgroup example

Brushes, displacements, entity brushes and prop_statics which are inside visgroups with these names will change the final radar in different ways. The only one required is tar_layout and should define your maps playable space.

Visgroup name What it does
tar_layout specifies the layout of the map (the floor)
tar_mask brushes that should subtract from the layout of the map, use this on walls
tar_cover brushes that should show up as cover in the radar
tar_overlap Brushes that should show up as two level overlaps

Detected Entities:

Entities with these classnames get picked up by Auto Radar. They are not required, and the values will otherwise be automatically set.

Entity name What it does
tar_min Overrides the minimum height value of the map (place it at the lowest part of your map)
tar_max Overrides the maximum height value (place it at the top of your map)
tar_map_divider Seperates your map on the up axis, and will generate multi level radars
tar_color Use many of these entities (on the up axis) to create your own gradient. Set tar_config's gradient to 'use auto gradient entities'

Generating:

The AutoRadar installer set up a new compile profile in the 'expert' mode. Enter the compile mode, and select [TAR] Generate Radar from the list. The hit Go!

Using this software with Yanzl's Radar graph:

*This works with versions below 2.5 only. https://github.com/18swenskiq/CS-GO-Auto-Radar/blob/tavr/radar-graph.md

Free software used:

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Add your stuff to a visgroup named 'tar_layout', and Auto Radar will do the rest.

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