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Merge pull request #23 from MauriVass/master
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Added keyboard mappings: awsd, right shift for rolling
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hasanbayatme authored Oct 2, 2020
2 parents 5831168 + 1a21636 commit ce77f37
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Showing 2 changed files with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Assets/Scripts/RedRunner/Characters/RedCharacter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -476,7 +476,7 @@ public override void Die ( bool blood )
m_Skeleton.SetActive ( true, m_Rigidbody2D.velocity );
if ( blood )
{
ParticleSystem particle = Instantiate<ParticleSystem> (
ParticleSystem particle = Instantiate<ParticleSystem> (
m_BloodParticleSystem,
transform.position,
Quaternion.identity );
Expand Down Expand Up @@ -537,9 +537,9 @@ void GroundCheck_OnGrounded ()
[System.Serializable]
public class CharacterDeadEvent : UnityEvent
{

}

}

}
}
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