Releases: CCernusca/mindustry-airstrike
Version 1.0.2 - Minor Bug fixes
What's Changed
- Fixed 13-nullpointerexception in #15
- Fixed mobile target input bug in #16
Full Changelog: v1.0.1...v1.0.2
Version 1.0.1 - Promo image update
Version 1.0.0 - Core Features
All core features were added.
Description
A Mindustry mod adding airstrikes.
The core mechanic of the mod are the Orbital Weapons, which are launched into orbit using satellites and the Launcher block.
Weapons in orbit are saved across game sessions and can be accessed from any sector on the planet they were launched from,
or only from the sector they were launched from, if the sector is not on a planet (not in campaign).
Orbital Weapons are monitored via the Orbital Monitor and can be called to strike using the Beacon and the Orbital Controller.
Features
Orbital Weapons
Orbital Weapons are weapons which are assembled in a sector and which can be launched into orbit using sazellites and a launcher. They can then be called to strike from any sector on the planet they were launched from using a beacon or an orbital controller. If the sector they were launched from is not on a planet, which means it is not in the campaign, the weapons in orbit are only accessible from the sector they were launched from. Orbital Weapons have a volume system, which deterines how many weapons can be launched with one satellite.
Nuke
A very expensive, but also devastating bomb. It is, however, not actually a nuke, but rather just a really big bomb. There is no fallout, and the only radiation is the one present on the item.
Precision Bomb
A quite cheap bomb, which deals pretty high damage, but only to a very small area.
Launcher
The Launcher is a block used to launch Orbital Weapons into orbit, using satellites. The weapons are also loaded into the satellites in this block, and without a satellite, no weapons are accepted, as the amount of weapons accepted is dependant on the volume of the satellite and the weapons.
Satellites
Satellites are used to launch cargo, specifically Orbital Weapons, into orbit. They posses a volume, which determines how much cargo fits in them.
Small Satellite
A small satellite meant for easy and quick launches.
Medium Satellite
A medium satellite usable in most situations.
Large Satellite
A large satellite for transporting a lot of bang in one go.
Interfaces
Interfaces are blocks used to interact with the Orbital Weapons in orbit, either by monitoring or controlling them.
Orbital Monitor
Used to monitor all Orbital Weapons in the current orbit. They are displayed in the UI of the Orbital Monitor.
Beacon
Used to call an Airstrike to the Beacon's location. The weapon to call can be selected from the list in the UI, and will impact at the Beacon's location a short time after it was called.
Orbital Controller
Used to call an Airstrike to a target location. The weapon to call can be selected from the list in the UI, and will impact at the target location a short time after it was called. The target location can also be input in the UI, and is initialized to the Orbital Controller's location.
Assemblers
Assemblers are blocks used to assemble the various item representations of features, like Satellites and Orbital Weapons.
Small Satellite Assembler
A crafter for assembling Small Satellites.
Medium Satellite Assembler
A crafter for assembling Medium Satellites.
Large Satellite Assembler
A crafter for assembling Large Satellites.
Nuke Assembler
A crafter for assembling Nukes.
Precision Bomb Assembler
A crafter for assembling Precision Bombs.
Full Changelog: https://github.com/CCernusca/mindustry-airstrike/commits/v1.0.0