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Rural road tiles on (M) overmap faces wrong way for Isherwoods #77100
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This should be fine in exp the tileset json changes just haven't been backported |
@Procyonae if you can tell me what I missed, I'd be happy to try fixing that. Unless this requires all of your changes we decided to back out? Were these already broken before that? |
I think I brainfarted, #72431 was after the split (and doesn't want backporting) so this is probably unrelated, I think rather than fixing this issue I did that PR which broke them in a different way and then fixed that instead |
Duplicate of #61764. |
I don't really see how that's a dupe when this is targeting the stable candidate and that issue looks like it should've been closed afaik |
How it's not a dupe? The issue was here 2 years ago, and it's still here. That issue is still valid. |
Describe the bug
Rural road on (M) overmap faces wrong way whichever overmap tileset you pick, I've tried Larwick Overmap, MSXotto+, Pen & paper Overmap.
ASCII is correct, tiles are not. Look at screenshot section.
It is O.H release candidate cdda-0.H-2024-10-02-0323 (2 weeks ago)
Edit: Aparently thats right in front of Isherwood farms, according to an achievement.
Attach save file
Rosenberg-trimmed.tar.gz
Steps to reproduce
Expected behavior
Tileset tiles facing correct way
Screenshots
In-world the road appears correctly.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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