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Pull requests: CleverRaven/Cataclysm-DDA
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Allow commercial fertilizer to be used by zone manager
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#79051
opened Jan 10, 2025 by
marilynias
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fixes various text input issues on ncurses
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
ImGui
Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds
json-styled
JSON lint passed, label assigned by github actions
#79049
opened Jan 10, 2025 by
JodiJodington
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[MOM] Fix Loci Establishment Formula
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#79048
opened Jan 10, 2025 by
b3brodie
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Reset seed in sections even when no explicit seed given
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
#79044
opened Jan 9, 2025 by
mqrause
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Man Of The Nineteenth Hour becomes hostile if significantly harmed.
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#79041
opened Jan 9, 2025 by
CwasCard
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[MoM] Remove Melded Teleporter Force MIND_SEEING
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#79039
opened Jan 9, 2025 by
Standing-Storm
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[MoM] Fix infinite speed
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#79038
opened Jan 9, 2025 by
Standing-Storm
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[Aftershock] Price Related Bug-smashing
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
#79036
opened Jan 9, 2025 by
QuillInkwell
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Refactor astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Archery
Bows, crossbows, arrows, bolts
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
ammo_effect_BOUNCE
astyled
#79035
opened Jan 9, 2025 by
osuphobia
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whitelist roadstop overmap terrain test
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#79034
opened Jan 9, 2025 by
LyleSY
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typified map.h etc.
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Scenarios
New Scenarios, balancing, bugs with scenarios
Vehicles
Vehicles, parts, mechanics & interactions
#79032
opened Jan 9, 2025 by
PatrikLundell
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Misc gun variant script fixes
astyled
astyled PR, label is assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Python]
Code made in Python
#79025
opened Jan 8, 2025 by
anothersimulacrum
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Finishes #61071 "Combat Adaptation -> Berserk (rework)"
astyled
astyled PR, label is assigned by github actions
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#79022
opened Jan 8, 2025 by
CwasCard
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Magic Infrastructure: Add magic_type to deduplicate shared spell fields and reduce hardcoding
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: Xedra Evolved
Anything to do with Xedra Evolved
[Python]
Code made in Python
Translation
I18n
#79016
opened Jan 8, 2025 by
b3brodie
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fix crash when removing grab effects from dead monsters
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
New Exodii weapon, the Khuunäöfaai
astyled
astyled PR, label is assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Magazines
Ammo holding items and objects.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Generic Guns
Anything to do with Generic Guns
[Python]
Code made in Python
#79001
opened Jan 7, 2025 by
Daved27hundred
•
Draft
Finishes up one part of #72082.
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
Melee
Melee weapons, tactics, techniques, reach attack
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#78997
opened Jan 6, 2025 by
CwasCard
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Weekly Changelog 2024-12-30 to 2025-01-06
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
Organization
General development organization issues
#78977
opened Jan 6, 2025 by
kevingranade
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obsolete old generators
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: No Hope
Relating to the mod No Hope
Spawn
Creatures, items, vehicles, locations appearing on map
Vehicles
Vehicles, parts, mechanics & interactions
#78970
opened Jan 5, 2025 by
GuardianDll
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Apply Clang-Tidy and VS static analysis suggestions.
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Translation
I18n
Vehicles
Vehicles, parts, mechanics & interactions
#78957
opened Jan 5, 2025 by
CLIDragon
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Compute can_holser once per save to speed up astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
json-styled
JSON lint passed, label assigned by github actions
d:
filter from ~20s to ~5s
astyled
Adds a magical appendage to Manatouched
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
#78946
opened Jan 4, 2025 by
CwasCard
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[Magiclysm] Add mana zombies of various kinds
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#78920
opened Jan 2, 2025 by
Standing-Storm
•
Draft
[Desert Region] Rework canyon variation as same id omts using parameters and z nests
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Desert Region
Anything relating to the Desert Region mod
Mods
Issues related to mods or modding
outcrop
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#78875
opened Dec 31, 2024 by
LyleSY
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