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[Magiclysm] Add mana zombies of various kinds #78920

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@Standing-Storm Standing-Storm commented Jan 2, 2025

Summary

Mods "[Magiclysm] Add mana zombies of various kinds"

Purpose of change

The Enemy is different in Magiclysm. Rather than an incomprehensibly powerful Yog-Sothoth-esque entity bound up in time and space, it's an incomprehensibly powerful Nether parasite that requires physical beings as hosts for its existence:

In Magiclysm, the blob is a kind of nether creature, that invaded Earth’s dimension by punching holes into the Æthereum and injecting portions of itself into Earth. It functions as a kind of parasite, infecting living animals (it does not affect plants) and causes various mutations in those animals to change their phenotype. When the animal dies, the blob will reanimate those animals - the animal loses all its free will and becomes hostile to non-blob controlled animals.

The blob is a type of “decentralized” hive mind - the more of it in a location, the “smarter” blob-controlled creatures are.

So I thought, since it's explicitly a Nether creature routing through the Æthereum (the medium by which magic is accomplished), then some zombies should be attuned to mana the way some are acidic, some get really huge, some can fly, and so on.

Describe the solution

Add various types of mana zombies.

  • Thaumic Zombie: The base version. It's exactly the same as a standard zombie except it glows a little bit (visible ley lines) and drains a small amount of mana with its attacks.

  • Leyspark Zombie: Upgraded from thaumic zombie. Glows brighter, does some Nether damage on its attacks, and emits blinding sparks sometimes. No longer drains mana.
  • Levinbolt Zombie: Upgraded from the Leyspark zombie. Can also use seeker bolts. Emits blinding sparks often.
  • Manastorm Zombie: Upgraded from the Levinbolt zombie. Launches explosive mana blasts. Emits blinding sparks constantly.

  • Zombie Queller: Its attacks increase the Difficulty of spells by 2 for a few turns after they hit. Still drains mana.
  • [intermediate step]
  • Magebreaker: Casts Disjunction and emits an anti-magic field around itself

More to come.

I put them in as about 1.5% of total zombie population, since the lore says that less than 3% of the population pre-Cataclysm were actual mages (people who knew multiple spells).

Also going to make sure that feral wizards zombify into mana zombies.

Describe alternatives you've considered

Testing

Additional context

@Standing-Storm Standing-Storm marked this pull request as draft January 2, 2025 21:47
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map Monsters Monsters both friendly and unfriendly. Mods: Magiclysm Anything to do with the Magiclysm mod labels Jan 2, 2025
@github-actions github-actions bot requested a review from KorGgenT January 2, 2025 21:47
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Jan 2, 2025
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github-actions bot commented Jan 2, 2025

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • The EoC is firing.
  • thaumic zombie
  • thaumic zombies

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

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astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
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